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Iraklo

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About Iraklo

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  • Name Irakli
  • Location Tbilisi, Georgia

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  1. Hi Guys, I am wondering how it is possible to do the opposite - convert an angle into a vector?
  2. I think you need to consolidate points. Try adding fuse node after bridge.
  3. Hi guys, How do I make a knife always be perpendicular to grid it is cutting?
  4. wow that helped perfectly Huuuuuuuge thanks
  5. Hi, I'm trying to create geometry with sweepSOP. I have this curve with normals after sweep, geometry somehow flips how can I make section follow the backbone?
  6. Thanks once again!!! It was so simple
  7. Thanks Skybar How do I move all pieces procedurally? I centered pivots with Transform node, but I don't know how to get world offset of centered pivot's position.
  8. Hi, I am trying to copy fractured pieces on surface, but some of them are offseted from surface. It seems like after fracturing, pieces are still using pivot before fracturing. How can that be fixed? Also how is it possible to get object's pivot's world transforms? copy test.hipnc
  9. Thanks a lot once again.
  10. No. I mean multiple circles in Y direction. Is it possible to procedurally control quantity of circle copies? Thanks again.
  11. Thanks for example I don't Know VEX. How can I control number of copies in your example?
  12. Thank you for reply Unfortunately I'm not familiar to modulo. How can I use it? As I searched it is VAX node. Thank you I'm trying to get something like this formation out of this so I think if I'll delete every odd numbered point in one copy and every even in another, I'll get what I want.
  13. Hi, I'm new in Houdini and I've got situation where I want to switch between 2 delete nodes according to copied number so that if CY is odd/even, switch to , otherwise 1. How would that expression look like? Here is my network