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NNois

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About NNois

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  • Name Noel

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  1. Hello, I'm trying to put an houdini.env file in the $HSITE folder but the file isn't really picked up... Where exactly can i do that ? the goal is for setting basic houdini env variable for every computer
  2. Hi, The inflatee.hip file do inflate if we change vertex to point but the balloon is going up in the air... ! What's happening exactly ?
  3. Hi, Anybody know what entry has to be changed to better see the frame number with this theme ? cheers
  4. Hi ! I can't find this option, could you be more precise ? Just like you i want to emit from pop particles ;-)
  5. ok sorry to intercept this guys but, i was searching this for a long time now, how on hell you can fiund "delete edges but keep boundary ones" in "Divide SOP" ??? 50% of tools in houdini are spreads over toons of SOPs with not so desciptive name. Do someone ever wrote a SOP Visual Guide or something ???
  6. That's not a Mantra secret feature of cropping !!! you are just using exr and photoshop and after effect don't read them correctly and that's adobe fault ;-) // seem the last adobe after 2016 is correct now
  7. Hi, I saw Guerilla guys integrate a great denoising tech from InnoBright. Seems thought that require some special aov to perform a correct denoise Did you guys ever tried that tech with mantra ? http://www.guerillarender.com/doc/1.4/User%20Guide_Rendering_Denoising.html http://www.innobright.com/ Nono
  8. Hi, About that, did something equivalent exist for mantra to the latest "cryptomate" (from psyop) https://vimeo.com/136954966 & the paper http://www.psyop.tv/wp-content/uploads/2015/08/psyop_IDmattes_poster.pdf would it be cool ???
  9. did you get weights and bones too, ready to apply some mocap data ?
  10. Hi, I'm setting up now project based otls and taking your first example file i see: Here you import hda's it's ok and working OTL_PATTERN = JOB + '/Assets/Otls/*.otl' But here: What this part is doing exactly ?? os.environ['HOUDINI_OTLSCAN_PATH'] = JOB + '/Assets/Otls' + ";" + os.environ['HOUDINI_OTLSCAN_PATH'] hda_rescanOTL.rescanOTL() I'm asking because I don't have a fixed path like in the example but i'm with a path with wilcards and this is not working ... In my case I have OTL_PATTERN = JOB + '/*/hda/*.hda' how can i add that to the scanpath ? Thanks !
  11. ok got it workin THANKS YOU !
  12. Olala that's working !!! So if i may... To be perfectly free i would like to move back from the hip file to the actual project folder name without passing through a scene folder, that would be ideal... I assume in the "for i" statement i would write my project name in place of "scenes" But how can i tell in python to use that actual projectname found to be the actual $JOB seems? Seems if i just remove the "path.pop()", i'm really close ;-) But i have to thank you, actually i understand now how that's working at least
  13. Hi, I'm digging back this old thread because i have mainly this same problem. - I'm in the need for a project oriented structure like $JOB (essentially allowing to sort hip files by shots etc) - I'm rendering with a mixed operating systems (win and osx), so the path needs to be set via an env variable, $HIP works great for this - I've tried the new $HOUDINI_PATHMAP but this doesn't change $JOB unfortunatly $JOB is written in the hip file so any attempts to set $JOB in houdini.env fail I've qlib up and running for a long time but this doesn't change anything because getting my hand on python scripts like the one here (site_environment.py.txt) is way out of my head Does a simple solution exist, telling houdini to doesn't include $JOB path in hip ? Thanks
  14. Hi, I've managed to implement the real Stereographic projection ;-) (http://www.ipb.uni-bonn.de/fileadmin/publication/pdf/Steffen2005Fish.pdf) i = set( (x+x)/(1+(x*x)+(y*y)), (y+y)/(1+(x*x)+(y*y)), (1-(x*x + y*y))/(1+(x*x)+(y*y)) ); This is for the 180° dome, just multiply x and y before and you have a "zoom" factor. I was just wondering, what could be the right math to get exactly the full 360 dome ? testdomeshader_v3.hipnc Thanks !
  15. Right, But notice how the center is "pinched" compared to the "right" one Fisheye mod: Stereoscopic Projection: