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Ryuji

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About Ryuji

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  • Name Ryuji

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  1. OnyxTree suite. Kinda old, but really good results.
  2. After the Polyframe, add an AttributeWrangle: @N = v@tangentv; And use this to copy your planks on with a Copy To Points SOP. You can use a resample before copying to control how many planks you want (with the maximum segments parameter). Make sure your planks (a box, I assume) are facing the Z axis (the long side should be parallel to the Z axis). EDIT: Add a normal SOP after the copy, to get your normals back.
  3. You're welcome. Glad that was what you were looking for.
  4. Add a Polyframe SOP after resampling your curve. Set Entity to Points, and tick the Bitangent Name Box. Add a PointWrangle SOP: float amount = ch("Amount"); @P += -v@tangentv * amount; Click on the Create Sparse Parameters icon, and offset your curve with the newly created "Amount" parameter. Merge with original curve.
  5. Hi, I already posted my question on sidefx forum, but just in case, I post it here too.I made a bunch of HDAs in h15 that include baketexture ROP. Everything works fine in H15, but in H15.5, they don't work anymore.The problem seems to come from a python error in the ROPs:“File”<stdin>“, line 1, in <module>ImportError: No module named baketextureutil”Anyone knows where it comes from and how to solve it?Thanks in advance
  6. Hi, sorry for the late reply. Thank you fathom, that's what I was looking for^^
  7. Hi, I've been trying for a while to render to UVs, but with no success. Rendering the constant shader to UVs works fine, but any other shader just fails (clay, stone, ect). Only the polygons that are seen by the camera get rendered, the rest is just black/shadowed. Any idea on why this is happening? Thanks in advance
  8. Hey Gosch, Thank you very much for your answer. I'll take a look at your file. For simple animation, I used a vop sop to animate my instances, and used ptnum to offset it on a per instance basis. Ryuji
  9. Hi, I've been playing around with instancing and I didn't manage to change the animation start frame on a per instance basis. For example, if I instantiate a cube with an animation (keyframes or bgeo sequence) onto points, all the instances play the animation the same way. (See file below) How can I change the animation start frame on a per instance basis to randomize things a bit (be it keyframes or bgeo cache)? Thank you in advance. Ryuji InstanceAnim.hipnc