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Juraj last won the day on March 11

Juraj had the most liked content!

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  1. Juraj's playground

    New Houdini tip: Using HOU module in Visual Studio Code. https://jurajtomori.wordpress.com/2018/02/20/houdini-tip-using-hou-module-in-visual-studio-code
  2. Juraj's playground

    Houdini tip: Camera auto-focus using Python expression https://jurajtomori.wordpress.com/2018/02/06/houdini-tip-camera-auto-focus/
  3. Juraj's playground

    Feel free to check this tutorial / collection of VEX snippets I prepared. I tried to cover many different areas of VEX scripting, mostly stuff I found useful.
  4. Hello, I wonder if it is an intention to have social media icons at every site here to point to web design company pages Juraj
  5. Juraj's playground

    Houdini tip | Faster saving of scenes on network drives Simple houdini env var which will speed up saving of large scenes especially notable on network shares.
  6. Juraj's playground

    Houdini tip | sRGB preview inside Houdini and Mplay Here I show how to set up a sRGB preview color space inside Houdini which will match Nuke's default preview color space
  7. Juraj's playground

    Houdini tip | Taking advantage of environment variables In this post I show some examples of using environment variables to set up multiple configurations of Houdini for both windows and linux.

    Hello, I AM DYSLEXIC - a very nice student project I worked on back in 2015 just got published, I did FX for it, all in Houdini, then handed over caches to lighting and rendering guys (rendered in Mental Ray in Maya). I really like visual style and it was really interesting to do some effects for this style of animation. Enjoy Short breakdown: 00:48 - paper (cloth) sim, a proxy collision geo of hero character was animated and used for interactions 03:22 - RBD simulation advected by hand-drawn guide curves and underlying FLIP simulation, some VDB meshes for hill filling, procedurally generated pages between books with fake dynamics (even though they got totally lost in the renders)
  9. Juraj's playground

    I wrote a guide on writing simple node operating on OpenVDB volumes in HDK: Creating simple C++ OpenVDB node in HDK What it does is basically: the node will take a VDB volume as an input and point cloud, then at position of each point it will activate matching voxel in VDB volume. You can also check repository with the code: VDB Activate from Points
  10. Juraj's playground

    Compiling DreamWorks OpenVDB C++ nodes for Houdini on Linux and another guide - how to add DreamWorks OpenVDB nodes into your Houdini
  11. Juraj's playground

    Compiling C++ OpenVDB Hello World example using Houdini precompiled libraries on Linux - a quick guide, might be useful to somebody
  12. über slow

    I was just wondering about the same thing, it is quite slow from my side as well.
  13. Juraj's playground

    adding project files, it is a bit messy because it contains all my nodes for exploring the techniques and testing out things, but still might be helpful for some some paths are hardcoded but with a bit of fixing you can get it running gridless_selma.hipnc
  14. Juraj's playground

    added project files, note that in interaction_forces.hipnc I used a technique for calculating eigenvectors which was a bit overcomplicated, I updated the technique in curvature.hipnc but did not update the particle sim setup yet interaction_forces.hipnc curvature.hipnc
  15. Juraj's playground

    k_means.hipnc obb.hipnc