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About cgvirus

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  1. Thanks for your feedback! Arnold documented to Normalize vel data for motion vector pass. You are right. I wanted to create a HDA for htomaya....where i can transform the alembic in maya and velocity will update accordingly. So I put a tranform sop before the VOP and add that P. I actually have the HDA and working pretty fine with a tranform SOP with some MEL. Mistakenly I remained it in the tut while creating. Thanks for the heads up anyway!
  2. may be this can helphttps://vimeo.com/163285493
  3. I have come up with some solution: https://vimeo.com/163285493
  4. I have come up with some solution: https://vimeo.com/163285493
  5. I have come up with some solution: https://vimeo.com/163285493
  6. I have come up with some solution: https://vimeo.com/163285493
  7. NEW TUTORIAL: Alembic Vector Motion Blur Tutorial- A Houdini, Maya, Arnold and Fusion or Nuke Workflow Thanks for watching and Sharing! If you have any suggestion, please come them in! Thanks
  8. you need to go to your geometry level and in property>render>check geometry velocity blur Use trail SOP with compute velocity and angular velocity. In mantra check motion blur and use geometry sample at least 2
  9. Thanks a LOT!
  10. Thanks a TON for the detailed explanation. Just one thing: It means after the sim cache, I will re-size it right?
  11. Hi folks, my pipeline is Maya > Houdini> Maya I am a bit confused about scene scale. Please help me! Thanks in advance. These question are bogging me down:: 1. How much percent should I scale my objects in Maya to simulate properly in Houdini space? 2. If a real building is lets assume 260 meter high then what should be uniform size of it in maya and in houdini? 3. If I want to make some ocean sim what should be the size of the ship and the tank? 4. How can I understand this facts? Please give me some book/reference/tut if you can. Thanks for your reply!
  12. {SOLVED} I have created a locator in center. Then went to HDA's cloned object translateY>right click>new expression> copied the attribute string and equal it with locator translator Y value Like this: production_copytest1.houdiniAssetParm_t3__tuple1=locator1.translateY
  13. Hey folks, New in HDA...I am seeing that I can't really move my template or copied object with maya, although freeze transform make it updated but it wont be able to animate. So I imported a tranform SOP from Houdini to HDA. It will work. But I need to see the gizmo in Maya. Any Ideas? Thanks! test.hda
  14. I took the risk...Toms Hardware suggested 1 GB DDR5 will make the buffer size smoothly transported....And it's kind of true. I was comparing high scale ocean sim and 2GB was lower in the performance. Thankfully my store dealer was humble to make this happen. I have taken GDDR5 1 GB. Working smoothly with 8 million particles till now...
  15. Thanks!