Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

  • Days Won


Community Reputation

6 Neutral

1 Follower

About lkruel

  • Rank

Personal Information

  • Name Luiz

Recent Profile Visitors

414 profile views
  1. Hey Graham, The HDA should be in the zip file with the source files and Unreal project
  2. Hey Graham, and anyone else trying to do this I just put out a video with a little explanation of the gotchas of the process as well as the project that I showed at GDC with source files and an updated HDA (which should be going into the build anyday now) A lot of people have been asking for more info on this, so hopefully this clarifies it a bit
  3. Sorry for the super long delay! Yea please ping me if you haven't already
  4. I was thinking more like having a set of nodes for a software. Like for Houdini you would have stuff like "Launch Houdini" > "Open File" > "Render All Cameras", and those nodes would be included out of the box
  5. Hey eco_bach. The best way will probably be to export a flipbook out of Houdini. For this you will have to render out your particle sequence, and then generate a flipbook by using the mosaic node in COPS. In this video Steven runs you through the general workflow, but let me know if you have any specific questions. I'm working on making that workflow easier as we speak =) Best, Luiz
  6. That's awesome! I've been waiting something like this for a while! How is the documentation for it, and what are some of the planned APIs that you'll support out of the box? Signed up on the website!