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jingyisw

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About jingyisw

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    XU

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  1. How to perfect fractured a sphere into tetrahedrons ?

    Really surprised ! , how did you do that?. You really did a lot of research on mathematics . Thank u very much . !!!
  2. How to perfect fractured a sphere into tetrahedrons ?

    I really appreciate your help . But i think ' f1480187 ' is doing what i after . Thank u !!!
  3. How to perfect fractured a sphere into tetrahedrons ?

    Thank you for ur question . and i just wanna fractured a sphere . i don't get it from somewhere .i make my own sphere. and i intend to do a rigidbody simulation. Get the fractured pieces is just a start .
  4. How to perfect fractured a sphere into tetrahedrons ?

    i want them to perfect and orderly consist s sphere from the inside out . is that possible ?
  5. How to perfect fractured a sphere into tetrahedrons ?

    Thanks Atom !!! But actually that is not what i mean . what i really want is to fractured a sphere into perfect tetrahedrons . Which has four faces that are equilateral triangles . i made a example as shown below (Not correct. i want them to perfect and orderly consist s sphere from the inside out . ) is that possible ?
  6. i recently saw a reel . Some sort of abstract effect . and i just wanna know How to perfect fractured a sphere into tetrahedrons ? Is there anyone have solutions to do this ? Please help me .
  7. actually,i use the basic stuff ,just the shelf tool,which called pyro flame,then i turn on the restfield toggle ,which in the pyrosolver node under the advanced tab.then i turn on the noise option from the pyro shader node under the firecolor tab.then render it out ,not work. noise looks flat ,no 3D feel
  8. i try to add detail to my sims at render time.but the noise can't move with the fluid when i render it.i use the default rest field.
  9. shader noise on rest fields

    hi,when i render fire sim with pyro shader , at fire color tab i turn on the active noise toggle , why does the noise not move with the fire in the final image sequence ? Do you know that?
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