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jingaa

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jingaa last won the day on November 1 2017

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About jingaa

  • Rank
    Peon
  • Birthday 05/07/1988

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  • Name
    Sercan
  • Location
    Turkey

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  1. RBD Packed Active Data for Pop

    Here is the fixed file if anybody wants to check rbd_point_sim_001.hip
  2. RBD Packed Active Data for Pop

    Thanx man , i did little changes and worked well!
  3. RBD Packed Active Data for Pop

    Hello everybody , hope yawl doing well..... I have a question for you guys. So, I have a rigid body sim with animated active data but when i use it with multi solver, i think my data doesnt work. There is my hip file on the attachment , if anybody can help thanx alot! It works with rigidbody solver but when i connect popsolver to my multisolver that active data doesnt work. I think pop doenst have active data or something like that but must be a way to connect them together lol rbd_point_sim_001.hip
  4. Giving a shape to pyro

    Hello all, Does anybody has an experience with giving a random shape to pyro? For example i wanna do a fire on crown shape but it will just stay on that shape. Normally i am giving a crown shape fire but after few second shape is getting out of the shape and becoming regular fire lol shape is disappear and big fire is coming.... I have tried to make a volume with crown shape missing inside and used for field but didnt work it out well. So , if anybody has an experience about that , i would love to see the file and learn. Thanx
  5. FEM Wrinkle

    I have solved my problem and sharing the hip file so maybe that can help to someone also. I have faked animation with vop , convert character to vdb density and controled it for displacement to the pillow. After displacement the mesh i simulated it to fem as hybrid object and thats it. That became easy and fast for my scene. FEM_Wrinkle.hip
  6. FEM Wrinkle

    well that helped me actually... thanx for sharing
  7. FEM Wrinkle

    Yeah man i know this example thank you... I think i should make that with FEM... For one shot my character getting up from the couch and i need a wrinkle for sofa and the pillow also this way wanted to make it with fem or granul
  8. FEM Wrinkle

    Hello ladies / sir , well i was working on a project and needed a wrinkle something like close to picture that i uploaded... Actually i have tried to get it with cloth , then granular solid so they were cool actually but still result is not satisfied me. So i heard that fem is making good work for this but i couldnt make it ithink... Ok , i made a sim with solid object and then made another sim with hybrid object to get a wrinkle but i think i did something wrong lol So, anyway.... Is there anybody has an idea or experience with wrinkle with FEM? or another method? Thanx
  9. Change color in VOPS

    I think you are trying harder way... create a attribvop and just put a color ramp node feed it with color and output it to color again. Now you can change the color out of the vop
  10. Hello everybody , is anybody have an idea about rendering hair with Redshift? Ok... fixed
  11. Geometry force field for particles

    Hello everybody.... I think i solved my problem and wanted to share here with you guys , if anybody wonder or wants to change little bit...... I decided to go with Grains and worked better i think. Gangnam Dance.rar
  12. Geometry force field for particles

    I downloaded few hip file of Johnny Farmfileld about this thing and he is using grain generally. The thing is i need to make it with rbdpacked because of i am gonna use different types of objects on my character. Actually something like what Method Studio made u know dancing people with different type of things Thank you so much for sharing the file with me , but when i merge an animation they dont follow them u know.... The thing what we wanna do is inspired from method studio, we wanna make random geomerties following the dancing person body u know what i am saying...
  13. Hello everybody , i was working on a project and stuck on some point...... Ok, i need to make something like this... I attach my file , is that possible to continue with that? or should i follow different way? particle_bullet_solver.hip
  14. Attribute Delete All But One

    oh yes it is, thank you
  15. Attribute Delete All But One

    Hello everybody, I was wondering if there is a way for delting attributes but keeping few in faster way. For example after rbd or particle simulation there 15 to 20 different attirbutes and that much data creating big datas for alembic caches. So i wanna keep P, Cd and orient olny but hate deleting all other attributes selecting one by one lol there must be a way to delete all but P, Cd or orient or so u know.. Anybody has an idea???
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