Jump to content

jingaa

Members
  • Content count

    51
  • Joined

  • Last visited

  • Days Won

    1

jingaa last won the day on November 1

jingaa had the most liked content!

Community Reputation

6 Neutral

About jingaa

  • Rank
    Peon
  • Birthday 05/07/1988

Personal Information

  • Name
    Sercan
  • Location
    Turkey

Recent Profile Visitors

1,229 profile views
  1. FEM Wrinkle

    I have solved my problem and sharing the hip file so maybe that can help to someone also. I have faked animation with vop , convert character to vdb density and controled it for displacement to the pillow. After displacement the mesh i simulated it to fem as hybrid object and thats it. That became easy and fast for my scene. FEM_Wrinkle.hip
  2. FEM Wrinkle

    well that helped me actually... thanx for sharing
  3. FEM Wrinkle

    Yeah man i know this example thank you... I think i should make that with FEM... For one shot my character getting up from the couch and i need a wrinkle for sofa and the pillow also this way wanted to make it with fem or granul
  4. FEM Wrinkle

    Hello ladies / sir , well i was working on a project and needed a wrinkle something like close to picture that i uploaded... Actually i have tried to get it with cloth , then granular solid so they were cool actually but still result is not satisfied me. So i heard that fem is making good work for this but i couldnt make it ithink... Ok , i made a sim with solid object and then made another sim with hybrid object to get a wrinkle but i think i did something wrong lol So, anyway.... Is there anybody has an idea or experience with wrinkle with FEM? or another method? Thanx
  5. Change color in VOPS

    I think you are trying harder way... create a attribvop and just put a color ramp node feed it with color and output it to color again. Now you can change the color out of the vop
  6. Hello everybody , is anybody have an idea about rendering hair with Redshift? Ok... fixed
  7. Geometry force field for particles

    Hello everybody.... I think i solved my problem and wanted to share here with you guys , if anybody wonder or wants to change little bit...... I decided to go with Grains and worked better i think. Gangnam Dance.rar
  8. Geometry force field for particles

    I downloaded few hip file of Johnny Farmfileld about this thing and he is using grain generally. The thing is i need to make it with rbdpacked because of i am gonna use different types of objects on my character. Actually something like what Method Studio made u know dancing people with different type of things Thank you so much for sharing the file with me , but when i merge an animation they dont follow them u know.... The thing what we wanna do is inspired from method studio, we wanna make random geomerties following the dancing person body u know what i am saying...
  9. Hello everybody , i was working on a project and stuck on some point...... Ok, i need to make something like this... I attach my file , is that possible to continue with that? or should i follow different way? particle_bullet_solver.hip
  10. Attribute Delete All But One

    oh yes it is, thank you
  11. Attribute Delete All But One

    Hello everybody, I was wondering if there is a way for delting attributes but keeping few in faster way. For example after rbd or particle simulation there 15 to 20 different attirbutes and that much data creating big datas for alembic caches. So i wanna keep P, Cd and orient olny but hate deleting all other attributes selecting one by one lol there must be a way to delete all but P, Cd or orient or so u know.. Anybody has an idea???
  12. Float data for Displacement

    Thank you Atom
  13. Hello everybody, I have created a noise pattern using vopsop and bind exported that data. I wanna use that data on redshift materiel for displacement. I can see my data on geometry spreadsheet , trying go import that data to material using RS Color User data or RS Vector User Data but non of em worked..... Is there anybody who has any idea about that?
  14. Polygon Jitter Orient Problem

    Hello everybody... I am working on a project and stuck on one point. Need a help so bad! lol In the hip file what i tried to do: Created a almost torus shape and and needed little bevel on the edges bla bla bla... In pointvop1 i am giving jitter animation to primitives and taking the animation from the sphere1's transforms. Through the animation, prmitives jittering/animating from object and they coming back to 0 poisition when sphere get far from the object. After that, in attribwrangle3 i am deleting primitives and using only points of primitive's center points. Ok here what i try to do! In attribvop6 i triend to use few attributes and the thing i need is. When points are far from the object i need to give them noise or turbulans or something that gives them motion and when pyramid shaped get close to zero position and create and object i need them not moving and just sit the 0 poition. In sum what i tried is they should rotate while they are going to 0 poisition and when they get close they should stop and just sit and stay. If you turn normal1's display flag you can see that they are not in real order. there are gaps and normals are not correct... I really stick in this part and cant move more. If any help would be amazing life saver lol Thank you for help! Lens_polygon_test.hip
  15. Thank you for answer!!! that help lot
×