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jingaa

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Everything posted by jingaa

  1. RBD Packed Active Data for Pop

    Here is the fixed file if anybody wants to check rbd_point_sim_001.hip
  2. RBD Packed Active Data for Pop

    Hello everybody , hope yawl doing well..... I have a question for you guys. So, I have a rigid body sim with animated active data but when i use it with multi solver, i think my data doesnt work. There is my hip file on the attachment , if anybody can help thanx alot! It works with rigidbody solver but when i connect popsolver to my multisolver that active data doesnt work. I think pop doenst have active data or something like that but must be a way to connect them together lol rbd_point_sim_001.hip
  3. RBD Packed Active Data for Pop

    Thanx man , i did little changes and worked well!
  4. Giving a shape to pyro

    Hello all, Does anybody has an experience with giving a random shape to pyro? For example i wanna do a fire on crown shape but it will just stay on that shape. Normally i am giving a crown shape fire but after few second shape is getting out of the shape and becoming regular fire lol shape is disappear and big fire is coming.... I have tried to make a volume with crown shape missing inside and used for field but didnt work it out well. So , if anybody has an experience about that , i would love to see the file and learn. Thanx
  5. FEM Wrinkle

    I have solved my problem and sharing the hip file so maybe that can help to someone also. I have faked animation with vop , convert character to vdb density and controled it for displacement to the pillow. After displacement the mesh i simulated it to fem as hybrid object and thats it. That became easy and fast for my scene. FEM_Wrinkle.hip
  6. FEM Wrinkle

    Hello ladies / sir , well i was working on a project and needed a wrinkle something like close to picture that i uploaded... Actually i have tried to get it with cloth , then granular solid so they were cool actually but still result is not satisfied me. So i heard that fem is making good work for this but i couldnt make it ithink... Ok , i made a sim with solid object and then made another sim with hybrid object to get a wrinkle but i think i did something wrong lol So, anyway.... Is there anybody has an idea or experience with wrinkle with FEM? or another method? Thanx
  7. FEM Wrinkle

    well that helped me actually... thanx for sharing
  8. FEM Wrinkle

    Yeah man i know this example thank you... I think i should make that with FEM... For one shot my character getting up from the couch and i need a wrinkle for sofa and the pillow also this way wanted to make it with fem or granul
  9. Change color in VOPS

    I think you are trying harder way... create a attribvop and just put a color ramp node feed it with color and output it to color again. Now you can change the color out of the vop
  10. Hello everybody , is anybody have an idea about rendering hair with Redshift? Ok... fixed
  11. Hello everybody , i was working on a project and stuck on some point...... Ok, i need to make something like this... I attach my file , is that possible to continue with that? or should i follow different way? particle_bullet_solver.hip
  12. Geometry force field for particles

    Hello everybody.... I think i solved my problem and wanted to share here with you guys , if anybody wonder or wants to change little bit...... I decided to go with Grains and worked better i think. Gangnam Dance.rar
  13. Geometry force field for particles

    I downloaded few hip file of Johnny Farmfileld about this thing and he is using grain generally. The thing is i need to make it with rbdpacked because of i am gonna use different types of objects on my character. Actually something like what Method Studio made u know dancing people with different type of things Thank you so much for sharing the file with me , but when i merge an animation they dont follow them u know.... The thing what we wanna do is inspired from method studio, we wanna make random geomerties following the dancing person body u know what i am saying...
  14. Attribute Delete All But One

    Hello everybody, I was wondering if there is a way for delting attributes but keeping few in faster way. For example after rbd or particle simulation there 15 to 20 different attirbutes and that much data creating big datas for alembic caches. So i wanna keep P, Cd and orient olny but hate deleting all other attributes selecting one by one lol there must be a way to delete all but P, Cd or orient or so u know.. Anybody has an idea???
  15. Attribute Delete All But One

    oh yes it is, thank you
  16. Hello everybody, I have created a noise pattern using vopsop and bind exported that data. I wanna use that data on redshift materiel for displacement. I can see my data on geometry spreadsheet , trying go import that data to material using RS Color User data or RS Vector User Data but non of em worked..... Is there anybody who has any idea about that?
  17. Float data for Displacement

    Thank you Atom
  18. Polygon Jitter Orient Problem

    Hello everybody... I am working on a project and stuck on one point. Need a help so bad! lol In the hip file what i tried to do: Created a almost torus shape and and needed little bevel on the edges bla bla bla... In pointvop1 i am giving jitter animation to primitives and taking the animation from the sphere1's transforms. Through the animation, prmitives jittering/animating from object and they coming back to 0 poisition when sphere get far from the object. After that, in attribwrangle3 i am deleting primitives and using only points of primitive's center points. Ok here what i try to do! In attribvop6 i triend to use few attributes and the thing i need is. When points are far from the object i need to give them noise or turbulans or something that gives them motion and when pyramid shaped get close to zero position and create and object i need them not moving and just sit the 0 poition. In sum what i tried is they should rotate while they are going to 0 poisition and when they get close they should stop and just sit and stay. If you turn normal1's display flag you can see that they are not in real order. there are gaps and normals are not correct... I really stick in this part and cant move more. If any help would be amazing life saver lol Thank you for help! Lens_polygon_test.hip
  19. Color Group by VEX

    Hello there... I was working on something and noticed that , some group options changed in Houdini 16. In houdini 15 i was grouping by clor with $CR<0.1 for picking red color but in Houdini 16 couldnt find a way for making that. And second of all how i can group like that usin VEX , any help??? Thank you!
  20. Hello mates i have a question... is that only me or does anybody has same promblem too? so , I am trying to export my scene/models to Unity with FBX export but my texture are not coming and i dont wanna deal with giving matariel in Unity for each model. I am using Houdini 16.0.504.20 and installed Unity Engine also and using Unity 5.6 and I created digital asset in Houdini on .hda format and aslo tried .otl too and they dont show up on Unity. So, i know these are two different questions but primary problem is exporting my models with textures with FBX , does Houdini support that like max? or nah?
  21. Thank you for answer!!! that help lot
  22. OK this is what did... Modeled in houdini , gave random uv and textured in substance then created gidital asset on hda format and add substance images also. When i import my hda file , texture is not coming. I have to apply matariel manually which i dont want. This way i am giving matariels in Max and exporting fbx from there. But this time i cant use my sliders for model. lol
  23. Hey LaidlawFx thank you for your message man. Actually i am using this method since few years also and i just remembered where i do wrong lol So, normally whenever i installed unity engine i was dragging unity engine script into unity from Houdini folder. I forgot the do that and that way Unity were not recognizing my hda or otl files. Now i solved that. But still having texture problem lol
  24. Sop Solver VEX Force

    Hi everybody, I was watching Go Procedural's video on Vimeo I wanted to do same with 03:10... I am adding my file here so made everything on the picture like he explained but why its not working??? VEX Force is in dopnet1/sopsolver1 force.hip
  25. Sop Solver VEX Force

    oh yeah i think i miss that part. Thank you for help!!!
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