Jump to content

fencer

Members
  • Content count

    200
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by fencer

  1. rbd and softbodys

    Look through the topic, there are some useful examples.
  2. rbd and softbodys

    http://forums.odforce.net/topic/20691-realistic-dynamic-fracturing-with-bullet/
  3. I think it's not about performance at all, it's about convenience. People who are doing these presentations do it in free time, at home or so, eventually using their own laptop, there is no comparison between work process and doing presentations. On the other hand Apple is still expensive brand, lifestyle or something like that, people with status in some way must use this product to be more presented for an audience. More over Apple software like keynote is very easy and powerful for making presentations.
  4. Dealing with FEM + Static Body

    Make a screenshot of the problem area, maybe I do not understand what do you mean.
  5. Rendering IFD files

    Your idf file contains data about camera, geometry and output path. You just ask mantra to execute it. IFD is located where you saved it. mantra.exe -f ifdfile.ifd c:\\myfiles\ifdfile.ifd
  6. Rendering IFD files

    1. generate ifd 2. /bin/hcmd.exe 3. mantra.exe -f ifdfile.ifd
  7. Dealing with FEM + Static Body

    Set "Local scaling" to "Use Local Feature Size" to have more accurate solidembed. In "box_object1" set "Division size" to 0.05 or less. Change substeps to default 4 and 2 for collision.
  8. Cloth sim shading problems

    Add normal node.
  9. fluid attract problem

    Try to play with negative divergence pyro_negative_divergence_v01.hip
  10. How to load in UDIM textures?

    diffuse.%(UDIM)d.tif ...
  11. OpenCL and Smoke Dual Rest

    Work when do not change resolution (Rest Division Scale = 1) OK but it doesn't work by default (
  12. OpenCL and Smoke Dual Rest

    During testing Dual Rest Fields in Smoke solver found out that "Gas Advect CL" (in OpenCL mode) doesn't want to advect "rest rest2" fields. Microsolver just shows warning: The same in H15.5 and 16 Google said nothing..
  13. Rendering light & shadow

    Try this light_shadow_render_v01.hip
  14. Gently wobbling fluid and foam

    Maybe this way wobbling_fluid_v01.hip
  15. Polyextrude with falloff object

    hi, check extrude_falloff_v02.hipnc
  16. int [] nearpoints(string geometry, string ptgroup, vector pt, float maxdist, int maxpts) ptgroup - group mask * - all, ^ - except result will be all point except in group (pg0 or pg1 or pg2...)
  17. int [] nearpoints(string geometry, string ptgroup, vector pt, float maxdist, int maxpts) ptgroup - group mask * - all, ^ - except result will be all point except in group (pg0 or pg1 or pg2...)
  18. int [] nearpoints(string geometry, string ptgroup, vector pt, float maxdist, int maxpts) ptgroup - group mask * - all, ^ - except result will be all point except in group (pg0 or pg1 or pg2...) sprintf("* ^pg%d", @gr) http://www.cplusplus.com/reference/cstdio/sprintf/ pg-symbols, %d - argument in your case %d = @gr = id of line
  19. Add pointwrangle after popnet setpointgroup(0, sprintf("pg%d", @ptnum), @ptnum, 1); i@gr = @ptnum; chenge attribwrangle2 to int nps[] = nearpoints(0, sprintf("* ^pg%d", @gr), @P, 100, 3); foreach(int ele; nps){ int line = addprim(0,"polyline"); addvertex(0,line,@ptnum); addvertex(0,line,ele); } Sorry can't upload the file, odforce.... connecting just to other lines_v02.hipnc
  20. Add pointwrangle after popnet setpointgroup(0, sprintf("pg%d", @ptnum), @ptnum, 1); i@gr = @ptnum; chenge attribwrangle2 to int nps[] = nearpoints(0, sprintf("* ^pg%d", @gr), @P, 100, 3); foreach(int ele; nps){ int line = addprim(0,"polyline"); addvertex(0,line,@ptnum); addvertex(0,line,ele); } Sorry can't upload the file, odforce....
  21. ? foreach(int ele; nearpoints(0,@P,5)){ if(point(0, "id", ele) != @id){ int line = addprim(0,"polyline"); addvertex(0,line,@ptnum); addvertex(0,line,ele); } }
  22. ? foreach(int ele; nearpoints(0,@P,5)){ if(point(0, "id", ele) != @id){ int line = addprim(0,"polyline"); addvertex(0,line,@ptnum); addvertex(0,line,ele); } }
  23. ? foreach(int ele; nearpoints(0,@P,5)){ if(point(0, "id", ele) != @id){ int line = addprim(0,"polyline"); addvertex(0,line,@ptnum); addvertex(0,line,ele); } }
  24. OK Google forums.odforce.net/topic/30965-pyro-clustering-tutorial/
  25. Pyro Clustering Tutorial

    Usually use this approach to merge clusters. vdb_merge_clusters.hip
×