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vfxhound

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About vfxhound

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  • Name Hesham
  • Location Egypt

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  1. Would anyone else like to see a watered down version of Houdini on tablets like that sexy new iPad Pro? I personally think it would be nice to have one just to test out ideas with it. Maybe one that doesn't even sim at all but has all the nodes available so you can test out concepts/ideas on the go. What do you guys think?
  2. In all fairness though, the smoke container had 107M voxels before it crashed It's a pretty decent limit
  3. I monitor it using GPU-Z. And yeah seems to be running out of memory. That doesn't happen in lower res sims. Thanks for your help!
  4. I guess like you said it's best to use it at the early stages to develop the sim and iterate faster. But yeah, higher res seems to always crash/run out of memory.
  5. It spikes to 7002MB when the error occurs
  6. Hi Marty, thanks a lot for taking the time to look at my problem. Here's the opencl info: OpenCL Platform NVIDIA CUDA Platform Vendor NVIDIA Corporation Platform Version OpenCL 1.2 CUDA 8.0.0 OpenCL Device GeForce GTX 1080 OpenCL Type GPU Device Version OpenCL 1.2 CUDA Frequency 1835 MHz Compute Units 20 Device Address Bits 64 Global Memory 8192 MB Max Allocation 2048 MB Global Cache 320 KB Max Constant Args 9 Max Constant Size 64 KB Local Mem Size 48 KB 2D Image Support 16384x32768 3D Image Support 16384x16384x16384 OpenCL Platform Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts OpenCL Device Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts ====================================== This is my driver version: 21.21.13.7633 (from the device manager, right?) ====================================== This is the error I'm receiving: OpenCL Exception: clEnqueueNDRangeKernel (-4) OpenCL Exception: clEnqueueNDRangeKernel (-4) OpenCL Exception: clEnqueueNDRangeKernel (-4) OpenCL Exception: clEnqueueNDRangeKernel (-4) OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 1080 (Device 0). ======================================= These errors only happen when I increase the sim resolution too high. I'm on Windows 10 64x and using Houdini 15.5 Thanks again Marty for your time!
  7. Hello, I get the same errors trying to use openCL on my Geforce GTX 1080. Can anyone please tell me how to solve this?
  8. Hi guys, I'd like to share with the community my 2016 showreel. Hope you like it!
  9. Yes, but he wants to delete them (or color them) before they enter the group, like this example file delete_red3.hipnc
  10. Hi guys, a friend was asking if he had some moving points and for example there's a group by bounding box, so some points enter the group for a few frames. Is there a way to delete those points from the entire sequence? I was wondering the same thing myself, so I gave it a go using a SOP Solver. Check out the example file. delete_red.hipnc
  11. Haha nice ref! I do agree with you though, I got a bit heavy handed with the force there. Thanks for the comment mestela!
  12. A little Pyro test I made yesterday Any comments/advice is appreciated
  13. Thanks again Izat!
  14. Thanks a lot Izat!
  15. Hey guys, this a collection of flipbooks for tests I made the past couple of months. https://vimeo.com/155329234