Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About chrisribar

  • Rank

Personal Information

  • Name Chris
  • Location new york

Recent Profile Visitors

707 profile views
  1. nevermind, I figured it out by editing the solidFracture sop. thanks anyway!
  2. Hey guys, I am trying to have an object burst through a cloth object but was hoping I could paint maps to control where the paper will tear. Does anyone have experience with this? Should the map go into the Fracturing Threshold or the Target Stiffness? I attached my scene. Any ideas would be helpful! Thanks so much Chrisclothtear_rnd_cr_v005.hip
  3. ok, thank you for the information!
  4. hey everyone, I'm working on a boat wake sim and some of the particles are going through my geo. I setup my geo with vdb to make it airtight but still some particles are getting through and doing some weird things. is it possible to kill off any particles that get inside? i attached my script, thanks to anyone who is able to take a look! chris oceanwake.zip
  5. oh yea, that sounds pretty easy! thanks!
  6. Ohh yep, I watched this a few weeks ago and thought it was super helpful but it would give me a lot more information than I needed since all I need is a flat layer. Is it possible to cut off the bottom layer of the geo once it is done (i'm rendering from inside the ocean looking up)
  7. Hey all! My first post! I am working on a project where we see a shot of a sailboat slowly moving from bottom to about halfway up creating a boat wake. The water will be still like a lake and I don't need to see any foam. What do you guys think is the best oceanFX tool to achieve this?