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fragredocroix

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About fragredocroix

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  • Name fra
  1. You can do it without matrices by using a quaternion and a quaternion rotate like so : quaternions are just vector 4 float (axis X, axis Y , axis Z, angle in radians) qrotate_vector.hip
  2. Some of my coworkers and I were wondering how to do a such tool. Impressive, thanks for the hip and explainations !