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About ciliath

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  • Birthday 11/01/1991

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  • Name felix
  • Location London - Double Negative
  • Interests Climbing, cooking

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  1. sweeet, gonna have to break my piggy bank now
  2. Wicked, I'll be looking forward to It x) Gott nytt år och god fortsättning
  3. Congratulations on finishing your series!! Any hope of getting a bundle? :>
  4. Sweet, keep up the good work Yeah, a bundle would be awesome!!
  5. Cool!! How many parts are there gonna be if I may ask?
  6. When you think you'll be fine with 8gb of ram.
  7. I believe It means that you have typed a python expression in It
  8. @logix1390 You have to put down an attribute promote, primitive to detail, with promotion method sum to get the real volume. If I understand the help file correctly, the ˝volume˝ of each primitive is calculated based on the pyramid It forms between the face of your primitive to the point defined by the ˝center˝ value you give It. So adding the volume of all these pyramids together will give you the real volume of the object. @konstatin_magnus A grid has no volume, I'm not sure what you are really trying to prove?
  9. Inside a *attribute vop* create a new attribute from your color called scale, and use a fit range to make white = 0.1 and black = 0 (on your original sphere). There are several attributes the copy sop looks for when doing the copying, scale is one of them - you can find a list of them in It's help file.
  10. on the smoke object tick *add rest field* in the initial tab; and on the solver go into advanced --> rest field --> and enable Rest now try importing rest and rest2 (dual rest fields)
  11. Hi Nelson, The amplitude of the Curl is proportional to the gradient of the vector field It is fed (which by default is a perlin noise vector field). The gradient is the derivative of a 3d vector, so in other words the rate of change. If the rate of change is high, you will get high values on the curl. So when your input is a high frequency noise, the noise feature gets very small and very varied, which results in vectors flying all around the place. Hence, a high rate of change. A nice pdf on how It's calculated can be found here http://platforma-kooperativa.org/media/uploads/curl_noise_slides.pdf I hope I was of help, ask if anything doesn't make sense
  12. That looks really cool, nice weight on the strings; but maybe the amount of spiral strings is too dense? That is at least what I can think of when looking at some reference photos. A render of this would also be awesome to see! Could you share a bit of your thought process on this? Maybe shed some light on the algorithm you're using? It'd be fun to know
  13. Have the timeshift node work per point and not necessarily on the whole geo. (So we can have different timeshifting on different points in the geo) Or at least have It work in the For loops. Any of those 2 would be awesome.
  14. If you create some random velocities based on current frame and Point Id you should get random angular velocities as a result. Or in the dops you could probably create a hscript expression in the inital state tab for the angular vel. something like rand($OBJID)