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Ocelote

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About Ocelote

  • Rank
    Peon

Personal Information

  • Name
    Leonardo
  • Location
    Santigo, Chile
  1. Wow, thanks a lot guys! I'll dive into your solutions as soon as finish my work. Noobini and Konstantin Magnus you were so kind, I really appreciate it.
  2. Hi guys, I wonder if there is a way of selecting some of the edges of a grid I have based on the intersection of those edges with a curve on the same plane.... Hope it's clear, but if not, here is an image for better understanding. Thanks in advance!!!
  3. Hi guys, I have Houdini Indie 15.0.313 and I can't get the "Drop-on-wire" functionality to work even though I have it enabled in my preferences and in my Network View right-click menu. Any suggestions? Thanks in advance.
  4. Text dissolve effect

    So there's a reason why it's there jejejej. I'll definitely have it in mind. Thanks a lot to all you guys for the quick answers.
  5. Text dissolve effect

    Yeeeaaaaaaaahhhh baby!!! Thank you soo much BRZ32! That was it. Thank you Thank you And thank you again!
  6. Text dissolve effect

    Thanks Atom! I was looking for that but couldn't find it...It does look better, but my A is still looking like a stairway Thanks for your answer fencer, maybe I'll try to break the phrase into words and compose the different simulations after. I thought this was going to be easy, and once again I was wrong....
  7. Text dissolve effect

    Hi everyone! I’m working on a text dissolve effect. A phrase actually… My problem is that no matter how much I decrease the Smoke Solver Division Size, even when I get a finer simulation my initial voxelization of the words is quite nasty… Is there a way to solve this? Thanks a lot in advance! Here’s some previews and the .hip file: Text Dissolve.mov text dissolve.hiplc
  8. Nevermind! It's working...I had some weird visualisation problem.
  9. Hi everyone! I`m trying to scatter some points with their density based on a filtered image (img/comp1). I've tried the expression "op:/img/comp1" in two different nodes (attribute from map and the scatter node) and although I'm not getting any errors, this method is not working. What's is the right workflow for importing composited images in geometry level? Thanks a lot in advance!
  10. Yeah man, that was it! Thank you very much for your attention and support.
  11. Hi everyone! I'm currently struggling with this: Is there a way of passing an array as an argument, fill it with integers and then return that array to be used by another function? Something like this? int pt_numbers_array[]; int create_points(vector v1; int array[]; int total_pts) { vector new_pos1 = v1; for (int i = 0; i < total_pts; i++){ int pt1 = addpoint(geoself(), new_pos1); array = pt1; new_pos1 += {0,1,0}; } return array[]; } create_points(@P,pt_numbers_array[],5); Actually, this is not my only question. So, is it posible to get some personal VEX training with someone? I don't wan't to abuse the forum... Thanks in advance.
  12. What’s wrong with my Attribute Wrangler node?

    Well I definitely didn't know that!. Thank you very much for your answer, anim. I'll see how to avoid those variables.
  13. Hi everybody, I’m currently spending a lot of time studying Houdini. Feels great! I would really appreciate if you guys could help me with this. I’m to trying to generate some geometry with VEX. For some reason my Attribute Wrangle works "Over Points" but not "Over Detail”. Why is that? Thanks a lot in advance... odforce_question.hipnc
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