Jump to content

martinkindl83

Members
  • Content count

    53
  • Joined

  • Last visited

Community Reputation

10 Good

About martinkindl83

  • Rank
    Peon

Personal Information

  • Name
    Martin

Recent Profile Visitors

838 profile views
  1. sticky slime

    Thank you, makes sense. Will look into that
  2. sticky slime

    Hello guys. i was trying to make sticky glue, that 100% sticks to two objects (never peals of). I have two boards, each with piece of slime, as they touch, slime should join and as they move apart, the slime should stretch and break apart (but never peal off from board). I did spend some time, investigating, but im having hard time to force the slime to stick without pealing. anyone can point me in better direction?
  3. Selected node border color

    in a mean time you might want to play with GraphBorderWidth: inside NodeGraphCommon.inc
  4. Meshing Small Splashes

    also dont be scared to scale it up, i ended scaling stuff in houdini several time as it doesnt work very good on small scale (like droplet scale), i ended up scaling it 10-100x sim, mesh and then scale it down
  5. Selected node border color

    ahh now i get it, you want to have the fill color different depending on if its selected or not sorry, i might be little slow today. as far i know not possible, i submitted several request to sidefx, probably 6months ago. nothing changed
  6. Selected node border color

    you want change the fill color? like i have it green? If so, just hit C in network view and select color you want.
  7. Selected node border color

    GraphItemCurrent: i have it working on my houdini setup
  8. Selected node border color

    edit NodeGraphDark.inc
  9. How to recreate this Awsome effect?

    check this one
  10. Render log Arnold (HtoA)

  11. if you work on SOP level (as most of us rendering alembic archives) go to selection tool, hit 9 to get selection list box on the side and go to Attributes and select shop_materialpath
  12. Hair / Fur custom geometry or shapes

    i did send whole scene in previous comment
  13. Hair / Fur custom geometry or shapes

    adding scene. For arnold you probably want to go with standin instead of real geo. instanceScale_hou_mdl_001_01_mk.hip
  14. Hair / Fur custom geometry or shapes

    Instancing geo you want (hexagon, cube) onto points, plus scaling given axis (Y).
  15. I have an alpha rendering question.

    any chance you have scale on camera? i have been seeing similar problems when camera was scaled
×