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jon3de

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jon3de last won the day on March 20

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About jon3de

  • Rank
    Initiate
  • Birthday 01/18/1988

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    https://vimeo.com/jon3de

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  • Name
    Jonathan
  • Location
    Stuttgart
  • Interests
    Houdini, VEX, Nuke, Sailing, Freeride Mountainbiking

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  1. I also attached the VOP way to the file if you want to have a look... scaleUpToFrame10.hip
  2. give each point its size and then scale up to this size? Is it that you are after? ( hip File attached ) kind regards Jon scaleUpToFrame10.hip
  3. Double Sided Primitive ?

    If you need to create a two sided material maybe this thread will help you. https://www.sidefx.com/forum/topic/30348/ As the normals are just vectors you can have of course a lot of custom "normal" attributes on your geometry. Depends on what you are after you can create N1, N2, N3...... Attributes.
  4. Quad Sphere ?

    Naaa.....I ask myself the same with a lot of stuff I see here
  5. Iterating through groups in for each

    You can do a for each named Primitive. Is it that what you are after? File is attached. forEachNamedPrimitive.hip
  6. Quad Sphere ?

    what about a wrangle with: @P = normalize(@P);
  7. Learning challenge Vex

    ah why not So here is the first exercise before it gets to complex hehe. VEX Sinus Wave
  8. 3ds Max Link Constraint in Houdini

    I will look into that. Thanks
  9. Hi, In Max we use a lot of link constraints when it comes to technical Animation. E.g. a roboterarm grabs and moves something from position A to position B and during the movement the object that is being moved is constraint to the roboarm. I attached a Video to make it more clear. What is a nice way to do something like that in Houdini ? I looked at the Rivet Object but I could´t find a way to animate it. I would be thankful for some input. Jon Link_Constraint.flv
  10. hey, this are some shots I did with houdini the past months. I know its short and still not the quality I want to achieve but yea... Some of the shots e.g. the leather inflate is a not just a hobby shot rather a production shot I did most recently. Switching from 3ds Max to Houdini was the best decision I made.... kind regards Jon
  11. file is ok here. Check if you have some primitve groups for the assemble sop. Also make sure that you transfer your groups if you create the packed geo in the assemble sop. Than it should work.
  12. You can do this with an assemble sop. Just use it on all groups and transfer the groups also. Create packed geo and delete the points which are not grouped. I think there are also slicker methods but this one was the first I came up with. pointsOnPrimitiveGroups.hip
  13. hi, I try to do a simple cloth animation on my character but I cant quite get rid of these bounces that my cloth object does after some time. As you can see in the first part of the animation everything goes well and in the second part of the animation the cloth freaks out somehow although the movement of the character doesn´t change so much. Does anyone with some cloth experience have some tips for me? Sub Steps in the Solver are at 16 and I cached out my collision geo with substeps. Thank you. Jon cloth_flipbook.[1900-2300].mp4
  14. does the console give you any errors? Is your guide groom included for rendering?
  15. Thank you very much for the file Richard. Thats awesome. I always tried to replace the complete transformation of all the rbds. The idea to transform the actual transformation with a scale factor is nice. Instead of generating the scaling factor in the dop network I try to import it from sops e.g. a color channel. Unfortunately I still dont get correct transforms but your file gives me a lot new thinking approaches.
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