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jon3de

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jon3de last won the day on June 13

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About jon3de

  • Rank
    Initiate
  • Birthday 01/18/1988

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  • Website URL
    https://vimeo.com/jon3de

Personal Information

  • Name
    Jonathan
  • Location
    Stuttgart
  • Interests
    Houdini, VEX, Nuke, Sailing, Freeride Mountainbiking

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2,577 profile views
  1. displace on XZ plane

    Mountain SOP works with normals. Just create a circle with normals on ZX Plane. mountainCircle.hipnc
  2. Boolean problems

    In your "copytopoints1" node you have ticked on "copy Point Attributes" this will transfer N of the PigHead to your scattered Geo. This is why you shading is changing. Uncheck or add "^N" to keep your normals.
  3. "Look At" Vop

    lookAtVop.hip
  4. Thank you very much!!!
  5. Hi, I constraint two objects together with chops. Everything works until I use expressions in my parent object. What do I have to do to fetch expression values into chops? kind regards Jon express_chop.hip
  6. I also attached the VOP way to the file if you want to have a look... scaleUpToFrame10.hip
  7. give each point its size and then scale up to this size? Is it that you are after? ( hip File attached ) kind regards Jon scaleUpToFrame10.hip
  8. Double Sided Primitive ?

    If you need to create a two sided material maybe this thread will help you. https://www.sidefx.com/forum/topic/30348/ As the normals are just vectors you can have of course a lot of custom "normal" attributes on your geometry. Depends on what you are after you can create N1, N2, N3...... Attributes.
  9. Quad Sphere ?

    Naaa.....I ask myself the same with a lot of stuff I see here
  10. Iterating through groups in for each

    You can do a for each named Primitive. Is it that what you are after? File is attached. forEachNamedPrimitive.hip
  11. Quad Sphere ?

    what about a wrangle with: @P = normalize(@P);
  12. Learning challenge Vex

    ah why not So here is the first exercise before it gets to complex hehe. VEX Sinus Wave
  13. 3ds Max Link Constraint in Houdini

    I will look into that. Thanks
  14. Hi, In Max we use a lot of link constraints when it comes to technical Animation. E.g. a roboterarm grabs and moves something from position A to position B and during the movement the object that is being moved is constraint to the roboarm. I attached a Video to make it more clear. What is a nice way to do something like that in Houdini ? I looked at the Rivet Object but I could´t find a way to animate it. I would be thankful for some input. Jon Link_Constraint.flv
  15. hey, this are some shots I did with houdini the past months. I know its short and still not the quality I want to achieve but yea... Some of the shots e.g. the leather inflate is a not just a hobby shot rather a production shot I did most recently. Switching from 3ds Max to Houdini was the best decision I made.... kind regards Jon
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