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jon3de last won the day on March 20

jon3de had the most liked content!

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About jon3de

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  • Birthday 01/18/1988

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    3ds Max,Nuke, Vray, Python, Houdini, Sailing

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  1. Quad Sphere ?

    Naaa.....I ask myself the same with a lot of stuff I see here
  2. Iterating through groups in for each

    You can do a for each named Primitive. Is it that what you are after? File is attached. forEachNamedPrimitive.hip
  3. Quad Sphere ?

    what about a wrangle with: @P = normalize(@P);
  4. Learning challenge Vex

    ah why not So here is the first exercise before it gets to complex hehe. VEX Sinus Wave
  5. 3ds Max Link Constraint in Houdini

    I will look into that. Thanks
  6. Hi, In Max we use a lot of link constraints when it comes to technical Animation. E.g. a roboterarm grabs and moves something from position A to position B and during the movement the object that is being moved is constraint to the roboarm. I attached a Video to make it more clear. What is a nice way to do something like that in Houdini ? I looked at the Rivet Object but I could´t find a way to animate it. I would be thankful for some input. Jon Link_Constraint.flv
  7. hey, this are some shots I did with houdini the past months. I know its short and still not the quality I want to achieve but yea... Some of the shots e.g. the leather inflate is a not just a hobby shot rather a production shot I did most recently. Switching from 3ds Max to Houdini was the best decision I made.... kind regards Jon
  8. file is ok here. Check if you have some primitve groups for the assemble sop. Also make sure that you transfer your groups if you create the packed geo in the assemble sop. Than it should work.
  9. You can do this with an assemble sop. Just use it on all groups and transfer the groups also. Create packed geo and delete the points which are not grouped. I think there are also slicker methods but this one was the first I came up with. pointsOnPrimitiveGroups.hip
  10. hi, I try to do a simple cloth animation on my character but I cant quite get rid of these bounces that my cloth object does after some time. As you can see in the first part of the animation everything goes well and in the second part of the animation the cloth freaks out somehow although the movement of the character doesn´t change so much. Does anyone with some cloth experience have some tips for me? Sub Steps in the Solver are at 16 and I cached out my collision geo with substeps. Thank you. Jon cloth_flipbook.[1900-2300].mp4
  11. does the console give you any errors? Is your guide groom included for rendering?
  12. Thank you very much for the file Richard. Thats awesome. I always tried to replace the complete transformation of all the rbds. The idea to transform the actual transformation with a scale factor is nice. Instead of generating the scaling factor in the dop network I try to import it from sops e.g. a color channel. Unfortunately I still dont get correct transforms but your file gives me a lot new thinking approaches.
  13. magnet point snap align

    he just uses the point snap tool which is located on the left. You can even see it in your video that it gets activated.
  14. I want to scale my packed primitives over time while they are simulated. In the attached hip file you can see I import the @active attribute successfully with a sop solver so that they are active around frame 70. In addition I want to scale them up first from e.g. 5% to 100% and update the transformation in dops. Unfortunately I cant get it to work. I´m not able to merge the transforms into dops in a way that it behaves correct. I also tried it with intrinsics "transform" attribute but without luck. I guess it has to be a combination with "transform" attribute and @P but there I got problems with the pivot and I wasn´t able to get correct results. I would be thankful for some help. kind regards jon scalePackedPrim_01.hip
  15. Need some help about vex or Hscript.

    I hope I did not get you wrong. But cant you name your hipfile e.g. "testfile_v001.hip" in your FileCache you type in the expression "$HIP/$HIPNAME.$F4.bgeo". Now If you save your hip File as "testfile_v002.hip" your FileCache will update to version 002. Had to smile on this one