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Hamp

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About Hamp

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  • Name Hampus
  • Location Sverige

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  1. Running on Windows? Use Windows style paths.
  2. Agreed, however I cannot raise the samples enough for low or no roughness, where I would most need them for exact highlight placement. A toggle to make them reflect a plane instead would be lovely for those situations imho. Otherwise, love all the new shaded mode features.
  3. Hmm, area lights look a bunch of point lights, even in this mode. Is it possible to visualise them as reflections in this mode instead perhaps?
  4. Hey! Great that you solved it, sorry my info didn't cut it, I just did a quick test where my stuck point happened to be at the origin :/
  5. The i@stuck attribute seems to work. Add the attribute and set it to 0 or 1 in SOPs on the points that are sourced into DOPs.
  6. Super! A new eetu's lab!
  7. Yay! Glad to hear I'm sure you will enjoy Houdini on Linux as much as I have.
  8. Houdini is sensitive to which locale (country specific settings, like whether to use . or , in numbers etc) you use. If you don't use English locale, the variable fixes a lot of strange errors that only occurs if you have a different locale. Every time I have installed Houdini in Ubuntu with Swedish locale I had to use the variable to make Houdini work. One question though.. why is your houdini.env called hodini.env? And otherwise empty? There should already be one in your $home/houdini.15.5 directory. Maybe that's the problem?
  9. Have you added LC_ALL = C to your houdini.env file?
  10. What? The most powerful version of resolve (that supports the most GPU 's) is running on Linux.
  11. My vote goes to cinnamon or mate
  12. Strange, has always just worked here. Installed via YUM since v7.0.
  13. For the NVIDIA drivers on Centos , I always use https://elrepo.org/tiki/kmod-nvidia Kmod-Nvidia, Add the "elrepo" repository and install it, thus far it has never broken with a kernel update - super happy with this , and easy. Also 15 GB for root sounds a tad small, most applications install there by default.
  14. If I remember correctly, whitewater now defaults to rendering as a volume. Try rendering them as points instead, will give a different look for sure.
  15. Sure, just a suggestion. Use whatever works for you.