Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

9 Neutral


About moneitor

  • Rank

Contact Methods

  • Website URL
  • Skype

Personal Information

  • Name
    Hernan Llano
  • Location
  • Interests
    Dark Souls

Recent Profile Visitors

996 profile views
  1. Hi all, I am trying to create a setup where a set of rbds are following a specific animation, so far is working, jittering is something I can look into later, but for now the big problem is creating the constraints, if I bring the boxes the usual way with the rbd packed object the constraints will work, but bringing them with the popsource they don't work. Would love to get some help here. Thanks. constraintProblemsTest.hiplc
  2. Loop Particles for Geo Instances

    This one should also work if you increase the substeps. LoopParticlesTEST.hip
  3. Loop Particles for Geo Instances

    if you do it with the hittotal attribute alone, its gonna work only during the first collision though. Check if maybe this helps LoopParticlesTEST.hip
  4. Loop Particles for Geo Instances

    Do you need to use pops, or can it be done in a procedural approach that doesn't involve simulation?
  5. How to change attribute path

    you could do this in a Python sop maybe, although I am not very good with python oldPath = /shop/blablabla lastPart = oldPath.split("/") newPath = "/mat/" + lastPart[-1]
  6. Any chance to have a sample file to give it a try?
  7. Controlled FLIP tornado (whirlpool)

    This one have a vop that allow you to change the shape of the whirlpool using a ramp armFX_experinemtal2.hipnc
  8. Controlled FLIP tornado (whirlpool)

    what about a more procedural approach like this, I am not saying that it couldn't be done using particles, but this seems like the kind of things I would approach splitting the effect in different parts, one would be the waterfall, and the other one would be the wrilpool, and then at the end I would mix everything with secondary particles, spray and stuff like that. armFX_experinemtal2.hipnc
  9. Calculating / matching orientation

    I just tried another approach building the transformation matrix itself, the transform contains the transformation values of the set of points B pc_match_001.hip
  10. This is probably more like that. pointsOnPrimitiveGroups.hip
  11. No I misunderstood the question, I am gonna prepare something else. Sorry about that.
  12. Is it something like this?, I am doing it inside a for each, maybe is not what you are looking for, but have a look. pointsOnPrimitiveGroups.hip
  13. point color on a changing mesh

    You could paint colors in the geometry that you get from dops before the vdb process, and then attribute transfer the colors from that mesh into your vdb mesh.
  14. Crawling insects coustom solver issue

    Hi, check if this help. Although I would think to add some noise to the motion too, I moved everything related to the motion to the same solver test_v01.hiplc
  15. Ship Kelvin Wake

    Hi Sergey, pretty cool job, did you use any paper to get the formulas or did you figure it out? in case you use any paper, would you mind to share them to check them out? Thanks very much.