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feresteanud

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About feresteanud

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    fere

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  1. Voronoi Fracture node creates two groups: inside and outside. It is by default and can be used, in your case, to select the interior faces.
  2. daily.hip

    Very nice. Thank you.
  3. Name attribute

    Thank you very much for the example files. I'll dig them and learn.
  4. Name attribute

    In the example file makes no sense indeed, as you say. I'm fracturing the geometry in another software (3ds max) and I want to keep these fractures too. So when importing in Houdini and fracturing I want to take them into account (custom fracturing from 3ds max).
  5. Name attribute

    Hello, I added two levels of voronoi fractures to my object and it seems that when I fracture (second time) my object it doesn't take into consideration the first pieces. What I see is that the name of first fractures is deleted once the second fractures happens. Is there a way of keeping or taking into account the pieces from first fractures no matter how many times do I apply voronoi fracture node? See the attached file as an example. Thank you very much. name attribute.hipnc
  6. converting TP into Houdini

    Hi, here is an example file I did quickly for you. The location of the fractures happens on a location of a point. Use transform to move it wherever you need. fracture_specific_area.hipnc
  7. Houdini and octane - lessons

    Thank you Rohan for tutorials you do.
  8. Fill glass

    It seems that is working. It could have been, as you said, from volume sample and also have to remove from flip object the object. I might have messed up the settings in flip solver, so it's a good idea to start with a fresh solver. Sorry, I have forgotten to upload the proxy glass. My mistake and thank you very much for your quick answer.
  9. Fill glass

    Hi, Before starting and explaining what is all about, which is kind of obvious, I've search on this forum and official houdini forum to solve this problem but none of the subjects came across with a straight answer. What I want is simply filling the glass. The collision geometry is really thick, as is suppose to be, added a divergence attribute, which is ridiculous high, just to get the glass filled (as suggested on other posts) but still it's like the glass has a hole somewhere and stays at the same level. See the image at frame 46. In tried also in realflow and it fills the glass normally. I've attached the file in case someone want's to dig in and have a look. Thank you in advance. fill_glass.hipnc
  10. Bullet Fracture Control

    Thank you for the file. Learned some stuff.
  11. Learning VEX via Animated Gifs - Bees & Bombs

    Thanks for this wonderful thread.
  12. Building collapsing

    I think I've figured out the problem. It has to do with the setup in the dop context. I need to redone it.
  13. Building collapsing

    Hi, I have made a building with three stores (kind of a building) and I have made it to be packed geometry with glue constraint. The problem is that when is collapsing all the stores act like one store instead of each separately. I have no idea why this is happening. I have attached a preview in flipbook and also the scene file in case some of you have the time to have a look. Thank you very much. Daniel. building rbd 17.hipnc
  14. Add edge between verts

    It's polysplit node...found it.
  15. Add edge between verts

    Hi, I have started modeling in Houdini and I have a problem (which I can very easily solve in Maya with connect edges, but DO NOT WANT, I want to start learning Houdini) with adding an edge between verts. As you you see in my attached image I only want to add an edge where is the red line is. Which tool should I use? Thank you
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