Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

1 Neutral

About macj89

  • Rank

Personal Information

  • Name
    Miguel Angel
  • Location

Recent Profile Visitors

609 profile views
  1. Water Dress

    Sorry, the project was cancelled and didn't develop the idea. Could someone delete this post? Thank you very much!
  2. Water Dress

    Hello magicians! I am a damned low-mid level houdini user who is facing one of the hardest challenges in his vfx carrer. I have to recreate a dress made with water with the most similarity to this dress (video): http://gph.is/2oMVeZ4 So, it has to have a similar shape (with that long tail), it has to be made of water (not only the shader, it has to be like flowing water with splashes making kind of that dress shapes). The question is, do you know where or how to start? I am thinking about doing some kind of cloth simulation first, compute the velocity of the cloth points and do like 2 layers for the effect. 1. The flow, going from top points to the bottom, i guess it could work with a particle flow effect (I don't know yet!, because particle flow sticks so much to the surface and i'll need them to splash aswell) 2. The tail part, with a lot of turbulence (pop force maybe) to replicate that curly shapes. Is there a way to make a very simple fur and make it advect the particles to replicate the shape? or is it a bad idea? I am missing a lot of tools and nodes in houdini, maybe there's one magic buton to approach this hahaha Thank you again guys, u are the best, I'll keep you informed about the process! WhatsApp Video 2018-03-04 at 11.13.16.mp4
  3. NAS

    In the latest studio I was working, they were using Synology Disk Station DS416Play , with 4 x 6TB HDD. It was a pain to work from the NAS when 3 of us were using it, dunno if it was a wrong setup or just it's bad as it is. But hey! It's super comfy to not be dealing with external hard drives, I think it has to be awesome if is it only for u! Good luck!
  4. Just another laptop question

    I don't know, 4k Display in a 15.6 inches.... u will need a magnifying glass hahah Dunno why there's a 1k$ diference.... I'd go for the Amazon one straight forward and buy a secondary monitor.
  5. Hi houdini wizards! I hope u are all doing well. I started working as Houdini Freelance some months ago and I need to upgrade a bit my setup! I already have a DELL uh2414 (Full HD) and I thought it was fine until I worked in two studios with Double 27 QHD monitor and a 32inch 4k in the other one and I cannot handle to work anymore on a fullHD 24 inch monitor! haha I need a good quality mid-budget (around 500€) 1440p monitor to use it as main monitor and degrade my uh2414 to second monitor. 1. Is the Dell UltraSharp U2715H (460€ in my retailer) a good choice or should I aim to another brand/model? 2. What about using a 32-40 inch 4k Smart TV? I realized that a 40 inch Samsung UE40MU6105 is around 500€... and it's 4k! Thank you as usual!!!
  6. Motion Blur Fluid Source Particles

    Be sure this two guys are ON before rendering:
  7. apply noise to flip fluid source

    I don't know if I get you, but, what about pluging in the fluid source after the volume vop and using the "Sample Volumes" method? It will follow any noise you will apply on the volume vop. Maybe I missunderstood you, my english is not the very best in the place and I am saying a stupid answer. Cheers!
  8. Hi Anthony, at the end, because art direction things, the effect differed a lot from the reference, because we didn't have such a long shot to see how the stadium was rising from 0 to 100, so I just went straight to normal and basic pyro solver (shelf tool dry ice) and tweaked the settings there (and I also had to do some try and error with the emitter noise and source, to achieve that "stop throwing sand" effect and avoid racord between scenes. I helped myself with some gas wind to push it a bit forward and that's all.... at the end was a really easy thing because as I said, it differed a lot from the reference. Have a nice day.
  9. Hey guys! The project was published, so I can show it to you! I want to thank you @Atom for your help! All the pyro sims (ambient, sand, etc) done by me with your help!
  10. Deleting Pyro sections after cache.

    I also tried converting both volumes into vdb and doing a vdb comine without any succes, i'll keep playing, let's see if i get with the solution! Thanks
  11. Deleting Pyro sections after cache.

    Gonna add some images, its a simpler main sim to iterate. You can see the Cube, the mainSim and the mixed sims
  12. Deleting Pyro sections after cache.

    Yeah, im quite newbie in smoke things, what would be the approach for the volume mix? I did a cube, sourced a smoke from it, cached and tried to substract it from my sim with the volume mix subtract. Tried so many settings but still not working, I'll try it in a dummie simulation before going into my huge complex one! hahah Good to know that Volume Mix is the path, i wasnt that wrong! Cheers!
  13. Hi there houdini masters! Lets say Ive got a Pyro volume in .bgeo and I want to subtract sections of the volume, to be more specific, the center of the sim and keeping the borders, so a bounding box like the one made by Delete SOP would do the thing. I've tried using Delete, Volume Mix (that only removes a portion of the volume), etc. Is there any trick that could do the thing? Maybe something at render time? Cheers and thank you in advance!!!
  14. Btw, should I work in real world scales for this? ( 300metres high skyscrapper? haha) I always worked in abstract effects without giving attention to the scene scale and I don't know how to approach it! Cheers!
  15. I have been trying a while. Tested the grain path and didnt worked so well. Now I am trying to scatter points on the geo and emit some dry ice from that points. I think the result, if I know how to properly work with pyro (first time), could be more similar to the video. Thank you Atom.