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macj89

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About macj89

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  • Name
    Miguel Angel

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  1. I also tried converting both volumes into vdb and doing a vdb comine without any succes, i'll keep playing, let's see if i get with the solution! Thanks
  2. Gonna add some images, its a simpler main sim to iterate. You can see the Cube, the mainSim and the mixed sims
  3. Yeah, im quite newbie in smoke things, what would be the approach for the volume mix? I did a cube, sourced a smoke from it, cached and tried to substract it from my sim with the volume mix subtract. Tried so many settings but still not working, I'll try it in a dummie simulation before going into my huge complex one! hahah Good to know that Volume Mix is the path, i wasnt that wrong! Cheers!
  4. Hi there houdini masters! Lets say Ive got a Pyro volume in .bgeo and I want to subtract sections of the volume, to be more specific, the center of the sim and keeping the borders, so a bounding box like the one made by Delete SOP would do the thing. I've tried using Delete, Volume Mix (that only removes a portion of the volume), etc. Is there any trick that could do the thing? Maybe something at render time? Cheers and thank you in advance!!!
  5. Btw, should I work in real world scales for this? ( 300metres high skyscrapper? haha) I always worked in abstract effects without giving attention to the scene scale and I don't know how to approach it! Cheers!
  6. I have been trying a while. Tested the grain path and didnt worked so well. Now I am trying to scatter points on the geo and emit some dry ice from that points. I think the result, if I know how to properly work with pyro (first time), could be more similar to the video. Thank you Atom.
  7. Hello Houdini wizards! Im pretty new to houdini, I mean, I have done some flip fluids shots for commercials but that's all. I just talked with a client and gave me a project to develop but I don't know where to start the approach. I want to do it in Houdini because I don't want to be non-procedural anymore! hahah The project: Client wants me to raise a building (football stadium) from the underground in the middle of a desert. (Yeah, with all the sand, dust, etc) The reference: Unit Image: The Crew launch From 00:56 to 01:10. The Question: How will be your first approach to do that? I mean, there are tons of layers of debris and that stuff in this one, It will be a simpler one because I'll have like 1 month to do this effect. My first thoughts: Importing the building from Maya (already done). Animating the raising with a transform. ?????? Treat the scene as it was rising from the water (flip tank and making the building colide with particles) Make some smoke emitter from different parts of the building to simulate the dust generated by the movement of the sand. I hope u can help me with this one, It's a big opportunity to introduce me in a big studio and have a loooot of work and learning! I'll attach the first hip file once I start with the R&D! I just wanted to now how would u approach this! (Sorry for my Englando, I am Spanish, last spot on Eurovision, u know!) Cheeeeeeersss and a big hug guys!!!!!!!!!!
  8. It worked like a charm! I am having some minor artifacts but working so far so good! Thank you very much ! I'll post the hip file someday! XD (I have it at the office)
  9. Hello guys! I am trying to replicate the "shatter" effect of Absolut Dissection commercial (old but gold). Im new to Houdini, and I am trying to recreate the "shatter" effect with that clean "tetris like" geometry, or atleast, doing a "remesh" with that pattern to extrude it later and make my own pieces. How do u guys would approach it? I just need some guides, im not asking anybody to do it for me! I want to learn ! Thank you very much for your time! M.
  10. Love you guys! Thank you very much!
  11. Yeah im stupid, i misswrote it, im buying the 4tb one xD
  12. Awwwwwww I was ordering my PC and realized that the MoBo I choose wasn't compatible with the 6800k and I forgot to put a PSU in there! hahaha I will give a second try, I did a bit more of research and I have this (about 2.000€ ) CPU: Intel i7-6800K 3.6Ghz Box CPU-FAN: Noctua NH-D15S <--------- The guy in the shop told me that the S model will fit better, I don't really care a lot about good looking case, I just want performance and good cooling, should I put the normal or S? MoBo: Asus X99-A II <--------- What about it? RAM: G.Skill Ripjaws V Red DDR4 3000 PC4-24000 64GB 4x16GB CL14 GPU: Asus Strix Geforce GTX 1070 OC 8GB GDDR5 <------------ Asus? Another brand? Got this one because had 3 fans and matches with the MoBo brand hahaha HDD: Seagate Barracuda 7200.14 3TB SATA3 64MB SDD: Samsung 750 Evo SSD Series 120GB SATA3 (I am not buying it, I already have it, that's why is 120gb and not more!) Case: Phanteks Enthoo Pro PSU: Corsair CX750M 750W 80 Plus Bronze Modular <----- I don't know anything about PSU, just chose one random Cheers guys!
  13. Hello guys! I am having a super weird issue. When I started learning houdini like 4 or 5 months ago, I was just focused on learning effects, the way that houdini thinks etc.... but I totally forgot about how I will put my shots in my reel. Now I am able to do some cool effects (not very pro ones, but I am a Junior just starting), but my rendering and my camera movements are very very sad, so the effect loose a ton of originality and interest. I mean, if you make a growing tree effect with a static camera showing the full effect is very boring, but if you put a close up camera with 3 or 4 different shots with a good render it becomes really awesome. The thing is.... does anyone knows any kind of tip, tutorial, camera setup, course or whatever to learn more about camera movement to make it more awesome, shot composition, etc....? Sorry for my English, I am not a native and sometimes is very hard to say what you really want to say, I hope you got it because you are all very wise people (come on, you know how to Houdini! hahah) Thank you in advance guys!
  14. Hey guys! Well, I did some research and I got this: CPU: Intel i7-6700K 4.0Ghz (Maybe a i7-6800k, don't know if its worth at all the 150€ difference ) CPU-FAN: Noctua NH-D15 MoBo: Asus Maximus VIII Hero RAM: G.Skill Ripjaws V Red DDR4 2400 PC4-19200 64GB 4x16GB CL15 GPU: Asus Strix Geforce GTX 1070 OC 8GB GDDR5 HDD: Seagate Barracuda 7200.14 3TB SATA3 64MB SDD: Samsung 750 Evo SSD Series 120GB SATA3 ( I have this one on my actual PC) Case: Phanteks Eclipse P400 Everything is about 1700€ in my local store. Do you miss anything here or I have a very good machine for the next 4-5 years? Again, thank you very much!
  15. Awesome guys! Didn't expect so many help! I will put all that new knowledge in building my own computer, i'll make a list and i'll post it here! Thank you very much odforce! Do you have any tip about the motherboard? Is it worth to buy the i7‑6800K over the i7-6700k? The difference is about 150€.