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matEvil

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About matEvil

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  • Name Matteo
  • Location Italia

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  1. ok, thank you so much Mat
  2. Hi there, I ask here without open a new topic... I read some of your comment and I understand the better distro for pipeline with Maya and Houdini is Ubuntu or CentOS right? But what do you think about Mint? does is it ok for Maya/Houdini? because... I started to study linux system on virtual machine (VMWare Player) but I have a lot of problem for install Maya (Houdini and Fusion works in all case... Houdini give me some problem with a VGA, but I think the problem is the "virtual VGA" not "real VGA" however I try in the next step). So, if I install Mint can I install without issue Maya? Thank you and sorry Atom for my question here Matteo Ps.: I choose Mint because have more basic application inside and I don't became crazy for install software more easy software.
  3. You should select the gnome UI when you install CentOS. I try to install on virtual machine (VMWare Player) CentOS7 and I used the first of this link - http://isoredirect.centos.org/centos/7/isos/x86_64/CentOS-7-x86_64-DVD-1511.iso For help on installation see that - Mat
  4. I came back on Fusion when pass under Blackmagic Design because is free also for Commercial works (if I read well) and the unlimitated/ultra HD version is very low price around 1000 $. Alternative could be Autodesk Composite, but... mh...mh.... Fusion is better if you want a free version. Mat
  5. Maybe I fix.... the problem is the position of some part and create the overlopping faces from the model so... create problem with the fracture voronoi... I continued
  6. ok, I think the problem is on the model on the short side.... now I need to fix it.. There is the vertex weld like 3dsmax in Houdini? I try to use the fuse node but not work one-by-one... thanks Matteo
  7. Hi there, I'm working on my personal project and I have a little problem with the geometry and the Voronoi Fracture Node.. I'm looking around on web and try more different way, but son't find a real/good solution... or better... I want try to fix it and in the same time try to understand "what's happen". After I destroy my model I have: - Flip/overlapping faces - some part is not close, why? What I did? I create my model from a box, create one part and then with a Copy Sop create a number of element and edit it (and with the same concept I create also frames and windows, but for now I'm working only on the wall structure) and apply the UV. Then I copy it for a number of my floor. isolate the part I want distroy and fracture it with a Voronoi Fracture node. Where am I wrong? (and how to fix it?) Thank you for your time and help Matteo
  8. OK, I follow other discussion you link also in this discussion and maybe I find some solution. I have also more question but before I try to looking in google or in Help documentation of Hoduini. Thx again for share your tips/tutorial Matteo
  9. Hi @Atom thx for sharing and thx also for tutorial online on vimeo it's very helpful me. I have a question on impacts data... can I use it from a rbd simulation and use the same way of particles for add a secondary fracturing? (now I test) Thx Mat
  10. hi, sorry I see now the reaply because I don't active the "notify me" ANYWAY!.... Thank you for your message, I try with a little adjstment I change my motherboard ASUS M5A97 EVO R2.0 with a Gigabyte GA-990FX-Gaming and see if change something and maybe I pass to GTX 1080. The "problem" is sometime no refresh the viewport (I understand is normal in some case) and it's to slow for scroll also with the cache (rbd, pops, fluid), but it's ok (better of 3dsmax ). My next I'm sure based on intel and maybe I ask to this guys - http://www.3dws.net/products/ Yes! I think also to this and in this time I "study" linux sistem on virtual machine and then I try to install it on one separate disk. The "problem" is my pipeline is based more on windows (Adobe suite, Fusion, 3dsmax) and for a 80% of job I can pass to linux os. so... thank you for your message and sorry if I answer after more time Matteo
  11. fast render... I need to adjust some details... Mat
  12. nice, great news!
  13. Trip-FX 1x010 Interview to Anselm von Seherr-Thoss Incendii LLC ok, I do a little point of situation... I miss only 1 interview for finish my reportage on IAMasterclass Mat
  14. Trip-FX 1x009 Interview to Clovis Gay - Co Founder / Character TD / Tool development at Hocus Pocus Studio ...and tomorrow I'm out with Anselm from Incendii!... maybe Mat
  15. thx for sharing also your workflow and I wait new project have a nice day Matteo