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About shrifazmy

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  • Name sherif
  • Location egypt

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  1. Hi I have some lines here i want to turn them to point sepreatly and group each point in a group with name pointing to the point number and then i merge all the same names group in one group is that possible or just am high thanks
  2. I got it the problem was the operator definition is not correct it was pointing to something else so i was have to correct it and direct it the original one thanks
  3. yes i did and also i tested a full new file I got the same problem with this node at the beginning of the instillation it was Ok suddenly it changed like so
  4. Move on is not an option here the attribute rename is not working at all as you can see in the images so how this could be solved
  5. It was going OK in the beginning but once i got this massage on opening
  6. Hi I have a file been created within houdini 15.5 when i started to work on it with houdini 16 i git the attribute rename node changed like below and my network got error how can i solved and why dos it happened
  7. Ya this did the mission thank u Galagast
  8. Hi I have here a curve created between tow points every point get its position according to an object position ok no i wan to copy a box along this curve but always keep it look in direction vector from the first point to the end point i used poly frame and the point method even i tried to use point vop but always there is something missing So can you guide me on this I did attached the file Directed.hip
  9. Thanks Atom & Boby that was relay helpful Yes Boby that what I was Looking for thank You
  10. Hi Am trying to get the distance between tow objects and use it as variable for a third object width so i was thinking to promote every object (( the targets )) position as an attribute and use the vop to get the distance and export it as an attribute and then feed it in expression at the third object width But unfortunately it didn't work am not sure if my method is fine or there is a better method I attached my hip file thanks in advance Distance.hip
  11. Hi am trying to make a character cloth sim here but am facing some problems as you can see in the image below i get intersect and sticking between the cloth and its self and the colliders as in the red circles while its had a good collision shell as you could see in the green circle and i cannot figure the reason i attached the file if this could help S14Cloth.hip
  12. Hi am new for houdini crowd solver am working on very sample scene but i get my crowd intersect each other how i could stop them from intersecting
  13. Hi I have here an object coming from maya with its rig as FBX file when am trying to shade it with a map in the diffuse its good textured but before the deform node after the deform node i get the result as in the pic i did check the uv and face normal but cant figure the reason any suggission please
  14. Hi guys i want to know how to use houdini to render or simulate throw network ? and is there some tool to act for houdini like back burner to max ? thanks
  15. Ya i know and i wish if i can send a sample but the alembic file is huge and when i try to replace it with mesh its not the same effect any way i think i catch the reason of my problem but i cant figure a solve yet my problem is here with fluid source node i need a high division size so i can get the correct volume shape but this will slow my sim i was thinking to replace it with vdb nodes but i dont no how to achieve this