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About dariel

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  1. I have an animated object with changing topology (increasing point number) which i would like to destroy but keep the animation in non-destruct areas
  2. Hi i need some help with a animated geometry with changing topology and ptnum increasing, how can i create an ID per point that when the new ones are created or deleted the IDs still in the same point even his ptnum order had change . its a Geo cache with fractures RBD with secondary fractures dynamically, so the point numbers change when start breaking. Now using that cache need to break more some areas
  3. good one, now it work