Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
Ok so I'm fairly new to Houdini and I'm looking to get some work in my portfolio. http://www.shutterstock.com/video/clip-5698274-stock-footage-fuse-burning-dynamite.html?src=search/RvH7RbuOgXv_US--SyRC1w:1:1/gg I really like this clip ^ and would like to try to recreate it inside Houdini. So far (don't laugh!) all I have is a few scattered points following an object using attribTransfer. Then those scattered points are emitting high speed particles to emulate the sparks coming from the burning fuse. I was then going to add particle trails and glow effects - is this an advised method? The outer part of the wire is being deleted based on the transfered Cd value, and the inner wire is being displaced based on this value too. Also, in the video, the burned part of the wire that has that really nice charring / melting motion to it, later falling away under gravity, is scaring me - not sure how to approach that! Any tips from you guys on how you might approach this would be awesome. Thanks