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dreamagrery2

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About dreamagrery2

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    Peon

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  • Website URL http://www.gregmotion.com

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  • Name greg
  • Location San Francisco, CA

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  1. Has anyone tried masking fields in Houdini while using Finite Elements? I am trying to mask the Gravity field in a Finite Element simulation in Houdini. But I cannot get it to work.
  2. Try placing the gravity force at the end of the chain, rather than before the windForce.
  3. If someone would help me with this I would greatly appreciate it: 1. I have a SOP with animation on it. 2. It is instanced via the point instance technique Question: How would I offset and randomize the animation timing on each instance? Copy sop is too memory intensive and the geometry is heavy as it is.
  4. Hi Anthony, Glorious. That would be great. Basically, I am trying to have a moving mesh (alembic, obj or bgeo sequence) attached to its respective object. I want to add secondary motion onto my object. But my object is already moving. How do I combine this motion. Greatly appreciate the help.
  5. Hey Anthony, I am having a similar problem. Might you have a snapshot of the network so I can see? i would greatly apprecaite it. And my client is looking to see some results.
  6. Hey, I am on the same boat. I also would like to find out if you have gotten anywhere with this, and what approach you might have?
  7. Okay. So I have the stream going. 1. I have made a collision detection pop. This node allowed me to put that collision detection into a group 2. I put that collision detection group into the pop stream node. 3. Here is the tricky part. I now have to adjust the kinetic_scale attribute to a value of .1. Ugh. How do I do that. My VEX knowledge is very limited. Advanced thanks.
  8. Cool. Thanks rreno. Appreciate the this. I will get back to you if I run into any more confusion. I will take a look at his tutorial.
  9. Hi all, I am trying to use geometry to control attributes on particles. Would anyone know how to do that? Problem. I have a flat bed of sand grains with their "static Kinetic" set very high. But I would like the collision geometry (a hand in this case) to diminish the "static Kinetic" attribute to a very low setting. Much like using the sop solver for fluids. Cheers, dreamagery
  10. I am trying to use geometry to control attributes on particles. Would anyone know how to do that? 

    Problem. 

    I have a flat bed of sand grains with their "static Kinetic" set very high. But I would like the collision geometry (a hand in this case) to diminish the "static Kinetic" attribute to a very low setting. Much like using the sop solver for fluids. 

    Cheers,

    dreamagery

    1. edward

      edward

      I think you want to post to the actual forum, and not as a status update.