Jump to content

dreamagrery2

Members
  • Content count

    13
  • Joined

  • Last visited

Community Reputation

0 Neutral

About dreamagrery2

  • Rank
    Peon

Contact Methods

  • Website URL
    http://www.gregmotion.com

Personal Information

  • Name
    greg
  • Location
    San Francisco, CA

Recent Profile Visitors

386 profile views
  1. Even Number Delete

    This is perfect. It seems much easier to understand. Thank you!!
  2. Even Number Delete

    You're right! I just couldn't get my head around it! This is a way different approach than what I am used to. Thank you!
  3. Even Number Delete

    Thanks @ Illusionist. I really appreciate your help and this will help me in the future. It seems that this approach works with points. Might you have a practical approach for this with groups alone-- where the copy SOP creates the groups and you delete only even number groups? Thanks in advance!
  4. Even Number Delete

    Hi, I have a list of groups that was generated by a copy SOP. The listed was created as follows: pointgroup_0_2, pointgroup_0_3, pointgroup_0_4, and so on. How do I delete only the even number groups? Please help. Advanced thanks!
  5. Has anyone tried masking fields in Houdini while using Finite Elements? I am trying to mask the Gravity field in a Finite Element simulation in Houdini. But I cannot get it to work.
  6. Try placing the gravity force at the end of the chain, rather than before the windForce.
  7. Instance Time offset

    If someone would help me with this I would greatly appreciate it: 1. I have a SOP with animation on it. 2. It is instanced via the point instance technique Question: How would I offset and randomize the animation timing on each instance? Copy sop is too memory intensive and the geometry is heavy as it is.
  8. FEM with alembic animation cache

    Hi Anthony, Glorious. That would be great. Basically, I am trying to have a moving mesh (alembic, obj or bgeo sequence) attached to its respective object. I want to add secondary motion onto my object. But my object is already moving. How do I combine this motion. Greatly appreciate the help.
  9. FEM with alembic animation cache

    Hey Anthony, I am having a similar problem. Might you have a snapshot of the network so I can see? i would greatly apprecaite it. And my client is looking to see some results.
  10. Houdini Flower blossom animation

    Hey, I am on the same boat. I also would like to find out if you have gotten anywhere with this, and what approach you might have?
  11. POPS

    Okay. So I have the stream going. 1. I have made a collision detection pop. This node allowed me to put that collision detection into a group 2. I put that collision detection group into the pop stream node. 3. Here is the tricky part. I now have to adjust the kinetic_scale attribute to a value of .1. Ugh. How do I do that. My VEX knowledge is very limited. Advanced thanks.
  12. POPS

    Cool. Thanks rreno. Appreciate the this. I will get back to you if I run into any more confusion. I will take a look at his tutorial.
  13. POPS

    Hi all, I am trying to use geometry to control attributes on particles. Would anyone know how to do that? Problem. I have a flat bed of sand grains with their "static Kinetic" set very high. But I would like the collision geometry (a hand in this case) to diminish the "static Kinetic" attribute to a very low setting. Much like using the sop solver for fluids. Cheers, dreamagery
  14. I am trying to use geometry to control attributes on particles. Would anyone know how to do that? 

    Problem. 

    I have a flat bed of sand grains with their "static Kinetic" set very high. But I would like the collision geometry (a hand in this case) to diminish the "static Kinetic" attribute to a very low setting. Much like using the sop solver for fluids. 

    Cheers,

    dreamagery

    1. edward

      edward

      I think you want to post to the actual forum, and not as a status update.

×