Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About zaken7

  • Rank

Personal Information

  • Name Dominic
  1. Hey squardis, This topic may help you http://forums.odforce.net/topic/21991-flip-with-bullet-interaction/ I did something similar and I didnt remenber using the multisolver. Usually the feedback scale should do the trick.
  2. Hi sorry for the delay i was really busy. However i still not figure out how to track fast object in my case. I've set another simple scene file up and this time i've included the object reference. Basically the plane is falling and one of the wings emit fire. I've created a box and parented it to get the motion of the plane Thanks TestFile.zip
  3. Hi everyone ! Im learning Houdini and i try to achieve a smoke sim too. And i had the same problem as Swapniel16 i tried all the different method and the container keep losing the object. I don't know what to do.... i tried to increase the padding it doesn't help. May anyone explain to me what did i do wrong ! Here my scene filesceneSetup.zip