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girtab

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Everything posted by girtab

  1. Hi All ! This is my last project of my short movie a rocket launch ! I made for my last year at school ! I done modelisation, texturing, rig, and animation of the rocket and all Fx. I used maya and renderman for the rocket and Houdini and mantra for FX Amine Amahadar done the matte painting and Anthony Carlone the compositing. https://vimeo.com/213220367
  2. Yo Can I've some feedback to my rocket launch, its only one smoke passworld :smoke https://vimeo.com/210316300 thx
  3. Thank you Atom ! for the darkness I will change in nuke, I save each light contribution as an aov so it's not a probleme, and for the soot I've no time to creat an another effect ...
  4. thank you ! I think i will reduce the turbulence in my smoke, i have two emiter in this smoke one on the ground and an other higher
  5. Hi all I'm working on my central smoke for my rocket launch, bu tI have a problem i Can't have a good result ... If someone can help me This is the hip with my method : fumee_mid_help.hip this is the simulation of all the smoke without the central : passworld: smoke and this is the result of my central for now :
  6. Yo haggi, You make a rocket launch too ? do you have a playbast ? Can I see your result ?
  7. YOOO ! I made this frame 95 : frame 77 : and the hip : fumee_mid_help2.hip it's better what do you think ?
  8. Hi All ! This is my last project in Houdini, I done all FX and compositing
  9. Thank you guys I'm caching my other smoke of my rocket launch but tomorrow I will try that
  10. Thank you Atom I will see the topic and I will be back with some test !
  11. nobody ?
  12. Hi all, Who can I do the light to my principal smoke in my rocket launch ? with temperature ? an option in the pyro shader ? 1min38 in the video Thanks
  13. thank you fencer ! I did a little test today What do you think ? and this is my method : volume_light.hip
  14. hi all, I'm trying to give direction to my particles, my question is who i can change the direction to my particles when they touch the ground ? I used a pop network and I give a velocity to my particles Thanks
  15. Wow ! Thank you eetu i go to see your process !
  16. A little test i made, but you can see particles didn't react to the collider test_simple_particles.hip
  17. Hey guys ! I want to do a new project, its a rocket launch, I'd seen before a realy nice project : So i try to use pop advection for this effect but i ve this result : i give you my scene: test_simple_fume_wtpop2.hip what things i can change ? Thx
  18. New add now I have this result: and the Hip: test_simple_fume_wtpop3.hip But now you can see I don't have a lot of smoke at the bot, how i can fix that with my pop source ?
  19. Hi ! I want to do a rocket launch simulation, its for short movie, but i don't know who to start, so if someone can help me and tell me who i can do this effect thanks
  20. Hi all, I ve just taken this project, For you xhat is the best choice for the start ? Use a pop source and advect smoke to it or use a billowy smoke ?
  21. Wow really nice man
  22. Hi all ! First Happy new year ! It's First water project I made in Houdini. Simlation and modeling and destruction was done in Houdini. Thx
  23. Hi all, I am creating a Tornado but i have some problems with the normals, But i have a problem when i want to creat a spiral with the normal, i use in example an old tornado created in houdini 12 ( im not sure for the version ) and for the normal a lot of node no longer exists. I want help for creat this node with the new houdini version. Hers is the hip tornado_02_odforce.hip
  24. I'm sharing some personal work, done mostly by following the amazing master class from Saber Jlassi in Houdini ! Hope you like it
  25. hi i make a simple water sim you can see my method and try to change value. sim_v01.hiplc