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jackassol

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About jackassol

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  • Name dasdasd

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  1. Hello guys, is it possible to transfer Points UVs to Primitiv uvs? I have Grain Particles with Point UVs ...now i wanted to transfer the UV information from the Points to Primitivs (Surface) so that i can export an alembic to C4D. I tried Attribute Promote..but the uvs are not correct afterwards.
  2. Hello guys, i have a a object filed by a grain source. My problem write now: How i can apply gravity (with popforce) only to particles which reach a specific speed/velocity? best
  3. Hello guys i have a polygon-selection as a group (picture a ). Now i wanted to smooth out the polygon-selection so that the points i get a nice circle shape (picture c) . When i try so smooth the group with a smooth-sop, i get something like in "picture b". Does anyone has a good approach?
  4. Hello guys, i wanted to open my FEM-Setup-File which was created in H15.5 , with the new H16. Now H16 showes me some problems with this setup. Does anyone knows where the problem comes from? best
  5. wow - really cool - is there also a way to define the falloff? @konstantin magnus
  6. Hello, i added a simple Spline und copied some rectangels on it. (PICTURE 1) Now i wanted to blend the normals, so that the bottom rectangels always have the direction of the ground (PICTURE 2) Does anyone know how i can do this? i posted my hip file aswell best spline.hipnc
  7. Thank you very much guys, i followed this tutorial - but i had some problems to rebuild it. Could be a version problem between H11 und H15. @rich_lord is your setup working in H15? best
  8. Hello guys - does anyone know how to build an procedural walk rig or have some tips to how to get something like this? best
  9. awesome works - is there also a possibility to control the rotation of "each" piece with a ramp?
  10. Hello guys, i copying geo on a spline und control the scale of the copied pieces with a ramp. (picture 1) Now i wanted transform each piece to the "ground" - the bottom border of each peace, should be at the same height. (picture 2) How i could do that? best! copy_222.hipnc
  11. next problem: The normal direction is changeing after the first frame . Does anyone know how to fix that? Picture 1: right - i want to achieve this over the hole animation Picture 2: wrong normal direction after the first frame
  12. thx soo much!