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jackassol

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About jackassol

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    dasdasd

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  1. Hi, i was trying to group particles from a flipfluidobject, but without luck. My goal is to add to differnet gravities with 2 Popforces + 2 PopGroups. The particles from the left half of my flipfluidobject should have a positive gravity and the right part should have a negative grafity. Does anyone has an solution for this? best force_Group.hip
  2. anybody still have an idea? i found a better example for this:
  3. Hej guys , i was looking for an option to add costume velocity fields to a grain solver. I a a tutorial, but it did not work for grains. Does anyone has a tip to do it with grains? best jack
  4. yes i was thinking about this - but i'm not sure how to animate that in sop-level so that it looks like this: bend deformer does not working i think.
  5. Hi guys, is it possible to use animated contraints with Fem? I was trying to contraints the head of the 2 tubes (image) to an rotating cube, so that both tubes are winding together like a rope. With fem targets geo i had no luck. :-( Is this possible? best jack
  6. up.
  7. Hello guys, i was trying to add a rdb-collider to a cloth animation...without luck. Is it possible to combine both so that hej interact physical correct? best
  8. Thank you this is working...but not with an animated noise. Do you know if this is possible too?
  9. Hello guys, I have a cloth object and addet a target object in the DOP Network. Is it possible to control the transformation to the target-object ( Target Stiffness) with a animated noise? Best ;-)
  10. Hmm, no no chance to get ist working. I also try the self tool "look at". The people are not looking at my object. ..hmm
  11. Does anyone know how to setup a vdb morph with the " vdbmorphsdf "- NODE and a mask? Never got it working. Best
  12. Hello guys, i am playing around with crowds in houdini. I wanted to achieve, that my crowdsource people are placed in a circle around a specific object - and all faces have to look at the object. Does anyone know how to do that?
  13. Hello guys, i am playing with crowds in h16. I have 2 states: one standing and one walking state. The problem: when i am blending from the walk to the stand state, the chraracters still moving forward. How can i kill the velocity of the stand-state? Best jack
  14. Hello guys, is it possible to transfer Points UVs to Primitiv uvs? I have Grain Particles with Point UVs ...now i wanted to transfer the UV information from the Points to Primitivs (Surface) so that i can export an alembic to C4D. I tried Attribute Promote..but the uvs are not correct afterwards.
  15. Hello guys, i have a a object filed by a grain source. My problem write now: How i can apply gravity (with popforce) only to particles which reach a specific speed/velocity? best