Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

1 Neutral

About jackassol

  • Rank

Personal Information

  • Name dasdasd

Recent Profile Visitors

425 profile views
  1. Hello guys, is it possible to transfer Points UVs to Primitiv uvs? I have Grain Particles with Point UVs ...now i wanted to transfer the UV information from the Points to Primitivs (Surface) so that i can export an alembic to C4D. I tried Attribute Promote..but the uvs are not correct afterwards.
  2. Hello guys, i have a a object filed by a grain source. My problem write now: How i can apply gravity (with popforce) only to particles which reach a specific speed/velocity? best
  3. Hello guys i have a polygon-selection as a group (picture a ). Now i wanted to smooth out the polygon-selection so that the points i get a nice circle shape (picture c) . When i try so smooth the group with a smooth-sop, i get something like in "picture b". Does anyone has a good approach?
  4. Hello guys, i wanted to open my FEM-Setup-File which was created in H15.5 , with the new H16. Now H16 showes me some problems with this setup. Does anyone knows where the problem comes from? best
  5. wow - really cool - is there also a way to define the falloff? @konstantin magnus
  6. Hello, i added a simple Spline und copied some rectangels on it. (PICTURE 1) Now i wanted to blend the normals, so that the bottom rectangels always have the direction of the ground (PICTURE 2) Does anyone know how i can do this? i posted my hip file aswell best spline.hipnc
  7. Thank you very much guys, i followed this tutorial - but i had some problems to rebuild it. Could be a version problem between H11 und H15. @rich_lord is your setup working in H15? best
  8. Hello guys - does anyone know how to build an procedural walk rig or have some tips to how to get something like this? best
  9. awesome works - is there also a possibility to control the rotation of "each" piece with a ramp?
  10. Hello guys, i copying geo on a spline und control the scale of the copied pieces with a ramp. (picture 1) Now i wanted transform each piece to the "ground" - the bottom border of each peace, should be at the same height. (picture 2) How i could do that? best! copy_222.hipnc
  11. next problem: The normal direction is changeing after the first frame . Does anyone know how to fix that? Picture 1: right - i want to achieve this over the hole animation Picture 2: wrong normal direction after the first frame
  12. thx soo much!