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jackassol

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About jackassol

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  • Name dasdasd

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  1. Hello guys, i was trying to add a rdb-collider to a cloth animation...without luck. Is it possible to combine both so that hej interact physical correct? best
  2. Thank you this is working...but not with an animated noise. Do you know if this is possible too?
  3. Hello guys, I have a cloth object and addet a target object in the DOP Network. Is it possible to control the transformation to the target-object ( Target Stiffness) with a animated noise? Best ;-)
  4. Hmm, no no chance to get ist working. I also try the self tool "look at". The people are not looking at my object. ..hmm
  5. Does anyone know how to setup a vdb morph with the " vdbmorphsdf "- NODE and a mask? Never got it working. Best
  6. Hello guys, i am playing around with crowds in houdini. I wanted to achieve, that my crowdsource people are placed in a circle around a specific object - and all faces have to look at the object. Does anyone know how to do that?
  7. Hello guys, i am playing with crowds in h16. I have 2 states: one standing and one walking state. The problem: when i am blending from the walk to the stand state, the chraracters still moving forward. How can i kill the velocity of the stand-state? Best jack
  8. Hello guys, is it possible to transfer Points UVs to Primitiv uvs? I have Grain Particles with Point UVs ...now i wanted to transfer the UV information from the Points to Primitivs (Surface) so that i can export an alembic to C4D. I tried Attribute Promote..but the uvs are not correct afterwards.
  9. Hello guys, i have a a object filed by a grain source. My problem write now: How i can apply gravity (with popforce) only to particles which reach a specific speed/velocity? best
  10. Hello guys i have a polygon-selection as a group (picture a ). Now i wanted to smooth out the polygon-selection so that the points i get a nice circle shape (picture c) . When i try so smooth the group with a smooth-sop, i get something like in "picture b". Does anyone has a good approach?
  11. Hello guys, i wanted to open my FEM-Setup-File which was created in H15.5 , with the new H16. Now H16 showes me some problems with this setup. Does anyone knows where the problem comes from? best
  12. wow - really cool - is there also a way to define the falloff? @konstantin magnus
  13. Hello, i added a simple Spline und copied some rectangels on it. (PICTURE 1) Now i wanted to blend the normals, so that the bottom rectangels always have the direction of the ground (PICTURE 2) Does anyone know how i can do this? i posted my hip file aswell best spline.hipnc
  14. Thank you very much guys, i followed this tutorial - but i had some problems to rebuild it. Could be a version problem between H11 und H15. @rich_lord is your setup working in H15? best