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Heraklit

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About Heraklit

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    Peon

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  • Name Christo

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  1. Hey there, any idea why the depth channel is behaving funky at the foam area?
  2. Is this compatible with H16 or only 13?
  3. Hey,I know the theory behind aces but could need some practical advice on how to use it with houdini. Does anyone have some experience with it already?
  4. Hey, whats that thing with hdri maps in houdini? They always look ugly. one side is heavily overexposed and the other side too dark. Doesnt really matter if I use .hdr, rat or exr files. How the hell is it ossible to correctly light with hdrs in houdini?This image is lit with this hdr: https://cg-source.com/details_hdrisky.php?id=0066-01&pricat=sky
  5. I was thinking about a ray approach too with an activation attribute
  6. Hey, while waiting for a sim at work Im playing with hudini and trying to reproduce some effect aixponza did for nike presto. Some good ideas how they did this effect on second 13? I attached a very primitivesetup, maybe someone has some input.
  7. Hey, while waiting for a sim at work Im playing with hudini and trying to reproduce some effect aixponza did for nike presto. Some good ideas how thez did this effect on second 13? I attached a very basic setup, maybe someone has some input. Morph.hip
  8. I just need a way to vary color on a large ocean. the uniform volume doesnt allow varying densities
  9. Hey,Idont quite know how the noise settings on the uniform volume shader work. I used the volume extrude to create a box and added the shader. I thought the noise settings would affect the density of the shader. There isnt happenning anything when I try.
  10. Just tried, doesnt seem to work. I guess when theres vel everywhere its hard for the source volume to multily anything away
  11. I just got it. Multiplied the noise with the incomming vel and added that to the incomming vel
  12. hey, I want some curl noise to affect my flip particles which works. I also want only the actual vel streams to affect the sim. Unfortunately everywhere the volume box is present flip gets affected. An easy solution for this? Only happens when I add noise to the vel field. untitled.hip
  13. Exactly what I needed, thanks!
  14. hey, I'm trying to build a little vector field to advect some flip particles. so far so good. unfortunately the particles are staying around the field insteat of just getting shoot in the right direction. I can shoot them with a vel of 100 but they suddenly stop vel.hip
  15. What do you mean with "custom force". When you add a splash tank from the shelf you basically get a custom editable flip sim by adjusting the ocean spectrum settings