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Heraklit

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About Heraklit

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  • Name Christo

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  1. Hey, I want to have some points which are generated with a points from volume sop to have a fixes position when the object is animated. I know how to do this with the scatter sop (timeshift and attribute interpolate) but not how this works with a pfv. Any suggestions?
  2. Thats in geo level. What about object level?
  3. Hey, a simple question here: how can I move an object to the pivot or a pivot to the center of an object; or an object to the center of the world? Got a case where the ship as well as the pivot are off. I need them both at the same place on object level.
  4. Hey there,some problems with the guided ocean thingy here. So it actually isn't following the ocean surface after a while. Getting pretty flat. Any idea why thats happenning?Starts with a pretty good match but then leafes the shape. Nothing special done with the setup, its pretty basic. tank around 40*60m large.
  5. Hey, I have to work a a pretty huge ship szene. Unfortunately I can't really give out the spectrum file or the masks because during the baking process all my memory gets eaten up (64 GB) what ends in a crash. So we are talking about a test situation with only 1 million flip particles. I also decreased the mask resolution to 0,1 and tried ‘use input volumes only’. The flip domain itself is very huge (400-600 m).So how could I save some memory during this process or even make it work at all?
  6. Hey there, any idea why the depth channel is behaving funky at the foam area?
  7. Is this compatible with H16 or only 13?
  8. Hey,I know the theory behind aces but could need some practical advice on how to use it with houdini. Does anyone have some experience with it already?
  9. Hey, whats that thing with hdri maps in houdini? They always look ugly. one side is heavily overexposed and the other side too dark. Doesnt really matter if I use .hdr, rat or exr files. How the hell is it ossible to correctly light with hdrs in houdini?This image is lit with this hdr: https://cg-source.com/details_hdrisky.php?id=0066-01&pricat=sky
  10. I was thinking about a ray approach too with an activation attribute
  11. Hey, while waiting for a sim at work Im playing with hudini and trying to reproduce some effect aixponza did for nike presto. Some good ideas how they did this effect on second 13? I attached a very primitivesetup, maybe someone has some input.
  12. Hey, while waiting for a sim at work Im playing with hudini and trying to reproduce some effect aixponza did for nike presto. Some good ideas how thez did this effect on second 13? I attached a very basic setup, maybe someone has some input. Morph.hip
  13. I just need a way to vary color on a large ocean. the uniform volume doesnt allow varying densities
  14. Hey,Idont quite know how the noise settings on the uniform volume shader work. I used the volume extrude to create a box and added the shader. I thought the noise settings would affect the density of the shader. There isnt happenning anything when I try.
  15. Just tried, doesnt seem to work. I guess when theres vel everywhere its hard for the source volume to multily anything away