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About draganbaja

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  1. How can I use ocean spectra with Redshift, it there a way to use baked spectra cache in redshift shader?
  2. How can I use ocean spectra with Redshift, it there a way to use baked spectra cache in redshift shader?
  3. Yeah, exactly something like that
  4. Tnx for this, but there is nothing about collecting files in one .rar file or something like that
  5. Is there a way to collect project files in houdini like in after effects?
  6. Tnx, this is exactly what I need Can it be done with flip fluids?
  7. I want to create water dripping on glass surface and than sliding from it. Something like this https://ws.onehub.com/files/zz3dmpaz
  8. tnx guys you helped me a lot this is what i managed to create, but it doesnt look whispy what am i doing wrong smoke_v004.hipnc
  9. Im trying to achieve this kind of look: http://31.media.tumblr.com/tumblr_ldrnj3TJZo1qasq3to1_r2_500.gif that black whispy trail I tried using particles whit some forces and then converting them to volume using isoOffset, but i cant get to look like this in gif. What is the best way to make it like that? tnx smoke_v003.hipnc
  10. Ok, but how can I make it work with dynamic fracturing? Can you explain me this reverse engineer solution, or send me some test file
  11. I cached dynamic fracturing, but when i want to slow down i get some problem with geometry when using timeblend and timeshift. Geometry problem is happening on frame when shattering is starting, what is the solution for this TNX shatter_01.hip
  12. Im creating explosion which is moving through tunnel, but when i want to collide it with tunnel geometry it doesnt work. Im using colide with object, can someone help. geo.rar