Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

lazza79

Members
  • Content count

    74
  • Joined

  • Last visited

Community Reputation

3 Neutral

About lazza79

  • Rank
    Peon

Contact Methods

  • Skype lazza79

Personal Information

  • Name Andrea

Recent Profile Visitors

947 profile views
  1. Hi, I am not an expert (still learning myself) but I think your setup is a bit wrong. I fixed it using a copy sop, to copy the spheres on the points and an assemble sop to create the packed geometries. I just added the ground plane and not the other grids you had. In order to control the bounciness of the balls, try to play with the "bounce" parameter in the Physical tab of the ground plane and the rbd packed object. Cheers! Lazza79 Ball Pit Ball Simulation_packed.hipnc
  2. Great! Thank you! I'll check it ASAP! Cheers! Lazza79
  3. Yes, that is similar. Almost what I want. The difference is that I would like also the 2 stars that are touched bu the polygon, fully become red. I see in your video that when they are touched just one or 2 legs become red. I would like that if one leg becomes red, all the other legs connected do. Thank you very much!!! Cheers! Lazza79
  4. hmmm, no. I have several "umbrellas" sometime near to each other. I'm afraid that using neighbor function may get a point form another umbrella... Thank you! Lazza79
  5. Bug was solved on daily 548: The Connectivity SOP now has a parameter to choose whether to create a local variable or not.
  6. Hi Guys, I would like to ask your help for some code. i have some primitives (constraints) disposed like an umbrella (one on top and many on the bottom, disposed round-is (like an umbrella). Imagine now a sphere going along the scene, when the sphere touches any of the extreme points, il would like to transfer a parameter from the sphere to ALL the connected points. I think I figured out how to do it but I don't know the code: I would like to know how to, having one of the 2 points of the segment, to know what is the number of the opposite point. Thank you! Cheers! Lazza
  7. I just submitted the bug to SideFX. Other friends saw this. Thank you very much for your help!
  8. That's strange. I uninstalled H16, reinstalled and loaded the non-commercial version and I still have that problem. I moved all the folders inside $HOME (houdini 14-15-15.5-16) to a subfolder and I still have that. I just open an empty scene, put down a sphere (polygon mesh) scatter points, voronoi, exploded view. Save, open again, ERROR. This is sooo strange. EDIT: I just tried to install H16 on a different clean PC. The problem is 100% reproducible. I am now trying to install a daily build to see if the problem is there as well.
  9. So you say that if I remove all my hda from Houdini, the error will likely go away? Sorry, I am still learning...
  10. The strange thing is that if I open a new scene without using any HDA I still get that error. How can I "reset" this? Thank you very much for your help! Lazza79
  11. actually, this result is just after 30/40 frames. Most of the rbds are still inactive... You mean outside the dop? I mean, where the dops "points" for the RBD packed geos?
  12. Ops, I just realized that I can enable "memory stats" in the Performance editor.... Now I know where is the mem consumption, the problem is I don't know why...
  13. Thank you Atom, Performance monitor, afaik, actually only returns the times of the single processes... am I wrong? My MB can be upgraded to 128 but it's too expensive... Thanks! Lazza79
  14. Hi Guys, I have a simulation with roughly 50K RBDs and 27K constraints. All the rbds are packed (using mid button H16 says that they occupy 40mb instanced) but still, when I perform the sim, it takes up all my ram 63.8Gb. Is there a way I can debug this? How do I know what is taking memory? Thank you! Lazza
  15. Hi Guys, I am getting an annoying warning on H16 if I have an "explodedview" node in my scene. Nothing strange or causing me problems but it's really annoying. May this be because I imported an OTL done with H15.5 that had an explodedview node inside? Can anybody help? Thank you, Cheers! Lazza79