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About lazza79

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  • Name Andrea

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  1. I found out that I had some other problems in this scene and remade it using rbd only with cone constraints to simulate the rope. Cheers! Lazza79
  2. Hi Guys, I am trying to achieve this effect: a rigid body (like a bullet) hitting a round target hanging from a tree. Somehow, I managed to have the rope holding the target with a cloth + rbd. Now I fractured the target but I cannot use the glue constraint because I get a warning (attached). I had something wrong with the names, so now the constraints are working, but I still don't get the warning. The merge is already set on "mutual"... Can someone please enlight me ;-) ? Maybe there is also a better way to achieve this effect... How do you guys will achieve this effect? Thank you guys! Cheers, Lazza79
  3. Hi Guys, these are excellent examples, but if I try to do the spiral for a curve with direction 0,1,0 the spiral is not happening... I am sure it has something to do with the trigonometry of the thing but I don't know how to solve it... Any idea? Cheers! Andrea spiralize_vertical.hipnc
  4. Hi, I am not an expert (still learning myself) but I think your setup is a bit wrong. I fixed it using a copy sop, to copy the spheres on the points and an assemble sop to create the packed geometries. I just added the ground plane and not the other grids you had. In order to control the bounciness of the balls, try to play with the "bounce" parameter in the Physical tab of the ground plane and the rbd packed object. Cheers! Lazza79 Ball Pit Ball Simulation_packed.hipnc
  5. Great! Thank you! I'll check it ASAP! Cheers! Lazza79
  6. Yes, that is similar. Almost what I want. The difference is that I would like also the 2 stars that are touched bu the polygon, fully become red. I see in your video that when they are touched just one or 2 legs become red. I would like that if one leg becomes red, all the other legs connected do. Thank you very much!!! Cheers! Lazza79
  7. hmmm, no. I have several "umbrellas" sometime near to each other. I'm afraid that using neighbor function may get a point form another umbrella... Thank you! Lazza79
  8. Bug was solved on daily 548: The Connectivity SOP now has a parameter to choose whether to create a local variable or not.
  9. Hi Guys, I would like to ask your help for some code. i have some primitives (constraints) disposed like an umbrella (one on top and many on the bottom, disposed round-is (like an umbrella). Imagine now a sphere going along the scene, when the sphere touches any of the extreme points, il would like to transfer a parameter from the sphere to ALL the connected points. I think I figured out how to do it but I don't know the code: I would like to know how to, having one of the 2 points of the segment, to know what is the number of the opposite point. Thank you! Cheers! Lazza
  10. I just submitted the bug to SideFX. Other friends saw this. Thank you very much for your help!
  11. That's strange. I uninstalled H16, reinstalled and loaded the non-commercial version and I still have that problem. I moved all the folders inside $HOME (houdini 14-15-15.5-16) to a subfolder and I still have that. I just open an empty scene, put down a sphere (polygon mesh) scatter points, voronoi, exploded view. Save, open again, ERROR. This is sooo strange. EDIT: I just tried to install H16 on a different clean PC. The problem is 100% reproducible. I am now trying to install a daily build to see if the problem is there as well.
  12. So you say that if I remove all my hda from Houdini, the error will likely go away? Sorry, I am still learning...
  13. The strange thing is that if I open a new scene without using any HDA I still get that error. How can I "reset" this? Thank you very much for your help! Lazza79
  14. actually, this result is just after 30/40 frames. Most of the rbds are still inactive... You mean outside the dop? I mean, where the dops "points" for the RBD packed geos?
  15. Ops, I just realized that I can enable "memory stats" in the Performance editor.... Now I know where is the mem consumption, the problem is I don't know why...