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Baram

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Everything posted by Baram

  1. Hi Friends, how to do distorted volumes follow particles, emitting particles from pop and converting them to volume using VDB. adding some noise with volume vop. but I want noise on the volume respect to particle movement. should I need uv or rest atttr? could not find any example here. if anyone explains to me would be great, Thanks in advance, B,
  2. No one can answer or not clear what am i after? Thanks
  3. FX Test? it is just a few questions or you do ask to do some shots than asking scene file to see how to approach is. give us some detail Mr.
  4. What ? is anybody understand what is about? .....
  5. Hello all whee ever you are, I am trying to create a wave with flip from custom force, does anyone has experience for this, Thanks in advance B,
  6. something rolling single ocean wave, for instance I have wave tool done in sop, How can I create a force from that to drive my flip particles in DOP. like in houdini 16 ocean tool. I haven't played with houdini v16 but what Atom told me to use 16 which is now available to do such a effect hop that this is good enough explanation. sorry my poor english Thanks
  7. Thanks Atom. But I am looking after same thing with houdini 15, would be great if I can have some tips or hip file B,
  8. Hi there, I am trying lots of papers dragging along the ground by wind(force), how to keep papers always parallel to ground, like papers spinning on the air when the landed to ground papers should lie on the ground, I could not figure out the how to correct axes, this is particle aproche Thank in advance, Baram
  9. Thanks Atom, appreciated,
  10. Why don't you just let the collision work naturally? Instead of using flat planes/grid, turn your particle object into a very thin box so it has an edge. It is very doubtful that the resulting collision with the ground plane will cause the leaf to stand on edge. More than likely it will fall on the flattest side. I am not sure I did understand this theory. If I am using pop how would I collide boxes as RBD?
  11. I need to get same result tutorial from peter Quint which is Particle Leaves, but it's old particle system, I do not know how to implement to new pop network, I have tried but did not worked. attached the file particle_leaves.hip
  12. no one ?
  13. Hey willlinks, Did you find the solution for this problem, hehehhehe six years later I had to know the solution,
  14. Thanks Atom, It si not really what I am looking for, in this case all particles oriented to same axe, which is not natural. I need when the particles hit to ground should be oriented themselve such as in 5 frame, Baram,
  15. Hi there, I am trying lots of papers dragging along the ground by wind(force), how to keep papers always parallel to ground, like papers spinning on the air when the landed to ground papers should lie on the ground, I could not figure out the how to correct axes, this is particle aproche Thank in advance, Baram
  16. Hello All, Is there a any topic related flaying papers(leaf) with wind in this forum? should I start to do setup with particles or cloth Rbd ? Thank you, Baram
  17. Thank's mate,
  18. Hi All, How can I achieve more fiery looking explosion,like attached picture, I do not want fire turn to smoke quickly. It's should be done in dopnet, or shading ? Is there any similar topic here or any file would be great. Thanks for your help B,
  19. Thanks Yon, I took your advices, will apply it cheers B,
  20. HI Bunker, Thank you for the answer, I will try your suggestions definitely. I don't know how to be more specific All i want when fuel source start to burn, I do not want to fire turn to smoke quickly. how to retard it. something like in the picture Thanks again B,
  21. Hi Friends How to indicate clustered pieces by painting in voronoifracture, could not figure out myself. Thank you in advance for your help B,
  22. Thank you man, it's looking great
  23. Thanks but smokeless fire shelf tool not really help what I want. it should be an another way to do it, There are some advance houdini pyro user here, like bunker. he might answer it
  24. Hi Friends, I have a problem.I have searched but could not find any topic related this subject. I am doing some wall destruction, how to group some RBD obj inside dops to apply different force or reduce force from selected pieces, I can do group for some pieces inside dops? Thanks for your help? B,
  25. Thank you Juraj, sorry I haven't seen your response, skiped from my eyes. your hip file is great. but when ever i group only 2 pieces from fractured obj. it does do vey strange sim in dop.