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About logix1390

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  • Name Mike
  • Location Toronto

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  1. This is perfect Sepu! What exactly is this expression doing? What is the 0 and -1 ? Really appreciate the help.
  2. Hello, I am trying to delete the largest point number in a line procedurally. I have ten points , I want to delete point 10. I was trying to use npoints expression in the `group by range` sop, but no luck. It gives me the opposite result of grouping the smallest point number. Any thoughts? I'll attach my scene file for anyone who wants to take a look. Thank you. delete_largest_point_num.hip
  3. Blacklisted_Guy, Thank you ! This helps a lot. Really appreciate it. And thank you to Pazuzu!!
  4. This is great, thank you Konstantin !
  5. Your the man atom, Thank you!
  6. Hello, I am trying to group only the border points of a grid proceduraly. I had a solution in Houdini 15.5 , but it does not seem to work in Houdini 16. I will attach my scene for anyone who wants to take a look. Thank you. Group_Border_Points.hip
  7. This works , thank you I'm actually still learning vex. Can you explain briefly what exactly is happening in that code ? Really appreciate the help !
  8. This is exactly what I needed , thank you !!
  9. Hello, I have a quick question. I have a resampled square. I want to isolate only one side of the square in a foreach. When I try to do this, the foreach only detects a fraction of the line. I understand that I can isolate the line before the resample first and then resample it in the foreach, but my current situation doesn't allow for that. I need to isolate the line after the resample. I'll attach my scene file for anyone who wants to take a look . Thank you. isolate_resampled_lines.hip
  10. You just solved all my problems and more. Really appreciate the help F1
  11. Hello , I came across an interesting problem. I have an irregular shape of only lines and points. I noticed that after I did a boolean operation and fused the points, the point order got messed up. So point 2 and point 1 are on opposite ends of each other which messes things up even more when I resample after. the sorting order needs to be in a clock wise or counter clock wise motion. I thought the sort sop would be able to fix this type of thing ... I will attach my scene file for anyone who wants to take a look. Thank you sorting_issue.hip
  12. Dang. Some really good stuff here. Works great. Thank you Eric!
  13. This is great ! Just what i needed. Thank you
  14. That's a bit to descriptive fencer, can you simplify it for me .
  15. Hello everyone, I have a few spheres in my scene. I created a class attribute and randomized the scale within a foreach loop . I was wondering if their was a faster solution to this. A foreach loop can get very slow at times. I almost figured it out with vops but I don't know how to properly use scale transformations within vops. If their is any good reference someone can point me to that would be much appreciated. I attached my scene file if anyone wants to take a look. Thank you. randomize_scale_by_class.hip