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logix1390

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About logix1390

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  • Name Mike
  • Location Toronto

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  1. This is exactly what I needed , thank you !!
  2. Hello, I have a quick question. I have a resampled square. I want to isolate only one side of the square in a foreach. When I try to do this, the foreach only detects a fraction of the line. I understand that I can isolate the line before the resample first and then resample it in the foreach, but my current situation doesn't allow for that. I need to isolate the line after the resample. I'll attach my scene file for anyone who wants to take a look . Thank you. isolate_resampled_lines.hip
  3. You just solved all my problems and more. Really appreciate the help F1
  4. Hello , I came across an interesting problem. I have an irregular shape of only lines and points. I noticed that after I did a boolean operation and fused the points, the point order got messed up. So point 2 and point 1 are on opposite ends of each other which messes things up even more when I resample after. the sorting order needs to be in a clock wise or counter clock wise motion. I thought the sort sop would be able to fix this type of thing ... I will attach my scene file for anyone who wants to take a look. Thank you sorting_issue.hip
  5. Dang. Some really good stuff here. Works great. Thank you Eric!
  6. This is great ! Just what i needed. Thank you
  7. That's a bit to descriptive fencer, can you simplify it for me .
  8. Hello everyone, I have a few spheres in my scene. I created a class attribute and randomized the scale within a foreach loop . I was wondering if their was a faster solution to this. A foreach loop can get very slow at times. I almost figured it out with vops but I don't know how to properly use scale transformations within vops. If their is any good reference someone can point me to that would be much appreciated. I attached my scene file if anyone wants to take a look. Thank you. randomize_scale_by_class.hip
  9. Hello everyone, I have a plant problem. I have a basic plant abc I modeled in maya, and I am trying to orient the plant leaves around its stem in a certain direction in sops. It should be able to fan out randomly as well as bunch of together and point in a certain direction that I specify. I actually have the solution for exactly what I want, however, it is a very crude solution in my opinion. I was wondering if someone could take a look at my file and possibly show me a cleaner way to do this. I am currently trying a vops solution, no luck so far... Plant_Leaves_orient.hip long_plant_test.abc
  10. Thank you farmfield ! This is a very cool method. Really appreciate the help ! Cheers
  11. This is a great solution Alvaro. Thank you. Ahh i get it... For some reason I thought that my fit values would keep randomizing each stamp continuously even if it reached 100 or 300. But it makes sense that it would stop. Appreciate the help.
  12. Hey Farmfield, I had to step out for a bit , but I just went through the post again and checked out the file you provided. This seems like a very interesting method . Is copying in a forloop faster than copy stamping outside of a loop ? Also, does this method work in Houdini 15.5 or only Houdini 16? We are currently using 15.5 at work and would love to use this method. I tried to re create it, but no luck on the randomization, they all rotate at the same speed and direction. I attached my scene if you want to take a look. Thank you copy_in_forloop.hip
  13. Sorry, i'm actually not sure how that happened. thanks for the response.
  14. Hello again, I have a some spheres with sin wave animation copied to a grid. I want to randomize the speed of each sphere using a timewarp node. I made a stamp expression called "time" for every PT in my copy sop. It actually works, however... eventually all my animation comes to a stop. I have no idea why this happens. I even turned of the animation and applied some animated noise to each sphere and the same thing happens to the noise.. it comes to a stop. I might not be understanding the timewarp node fully. I attached my scene file if someone wants to take a look and possibly explain to me whats going on. Thank you
  15. Hello again, I have a some spheres with sin wave animation copied to a grid. I want to randomize the speed of each sphere using a timewarp node. I made a stamp expression called "time" for every PT in my copy sop. It actually works, however... eventually all my animation comes to a stop. I have no idea why this happens. I even turned of the animation and applied some animated noise to each sphere and the same thing happens to the noise.. it comes to a stop. I might not be understanding the timewarp node fully. I attached my scene file if someone wants to take a look and possibly explain to me whats going on. Thank you timewarp_copy_problem.hip