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logix1390

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About logix1390

  • Rank
    Peon

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  • Name
    Mike
  • Location
    Toronto

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  1. YES. It worked! Brilliant. Thanks again Noobini.
  2. Hello, I am currently fracturing a simple wall using H16 new Boolean fracture. I noticed that the pieces it spits out are not actually a full pieces of geometry. Each chunk are missing the sides compared to the Voronoi fracture pieces. How do I get full geometry out of each chunk when using the Boolean method ? Should I go into a foreach and bridge the sides ? There must be an easier way. I will attach some pictures and my file for anyone interested Thank you boolean_pieces_vs_voronoi_pieces.hip
  3. ahh I see, Thank you Sepu
  4. Slow_Motion_Deleted_Geo.hip
  5. Damn, sorry for the double post, not sure why that happened again..
  6. Hello, I have come across an interesting problem. I have a basic scene with a grid and a mountain applied to it. I animated the grid in a very simple way. After that, I applied a colored noise to the grid and deleted the geometry by color. However, When I try and slow the animation down using a time blend and time warp, The geometry becomes very messed up and cross over each other. It Seems like the points are not interpolating properly between frames. If I turn off the Colored Noise and Delete nodes, everything works correctly. I have been scratching my head at this weird interpolation issue for some time.. I will attach my scene file for anyone who wants to take a look. Thank you -logix
  7. Hello, I have come across an interesting problem. I have a basic scene with a grid and a mountain applied to it. I animated the grid in a very simple way. After that, I applied a colored noise to the grid and deleted the geometry by color. However, When I try and slow the animation down using a time blend and time warp, The geometry becomes very messed up and cross over each other. It Seems like the points are not interpolating properly between frames. If I turn off the Colored Noise and Delete nodes, everything works correctly. I have been scratching my head at this weird interpolation issue for some time.. I will attach my scene file for anyone who wants to take a look. Thank you -logix Slow_Motion_Deleted_Geo.hip
  8. Perhaps...or larger eyes with 4k vision
  9. LOL wow. thanks
  10. Hello, This might be a silly question. I noticed that my Preview button is missing in Houdini 16.557 . It automatically does a preview render and not a full quality render if you know what I mean... I don't know if this is because i recently installed redshift or they took it out in Houdini 16. I never noticed this before.. I'll attach a picture. I am trying to render with Mantra not Redshift.
  11. It worked, i was renaming the houdini folder in the wrong path. Thank u for the help
  12. Anyone ?? Please someone help me on this, it's very important.
  13. Hello, I came across an issue where I open up Houdini 16 and none of the buttons get loaded. The error messages I get are like this : 'C:/Users/tom/Documents/houdini16.0/config/Icons/SVGIcons.cache' corrupted? warning: failed to load 'BUTTONS_colors.svg' 'C:/Users/tom/Documents/houdini16.0/config/Icons/SVGIcons.cache' corrupted? warning: failed to load 'BUTTONS_listview.svg' .... pretty much half the list of buttons in houdini are missing I tried re-installing and still I get this error. I was looking at this forum where the guy had the same issue: https://www.sidefx.com/forum/topic/37267/ However , they were syaing to rename the 'houdini' folder to 'houdiniOLD' or something, but when I do that , Houdini does not automatically create it again to reset. Is there a specific folder I should rename/delete so that Houdini resets itself Any help would be greatly appreciated , Thank you.
  14. This is great Sepu. I was definitely over complicating things. Really appreciate the help !
  15. Hello everyone, I have some grids copied onto points. I want to rotate on each point. I created an attribute called "pivot" for each point and then did a few things in vops. It works, however, it is rotating all of the grids globally instead of rotating around its corresponding pivot point. I am also trying to rotate each grid randomly based on its class in vops , with no luck.. I will attach my file if anyone wants to take a look. Thank you. rotate_on_correct_pivot.hip