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logix1390

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Everything posted by logix1390

  1. Hello, I am trying to delete the largest point number in a line procedurally. I have ten points , I want to delete point 10. I was trying to use npoints expression in the `group by range` sop, but no luck. It gives me the opposite result of grouping the smallest point number. Any thoughts? I'll attach my scene file for anyone who wants to take a look. Thank you. delete_largest_point_num.hip
  2. This is perfect Sepu! What exactly is this expression doing? What is the 0 and -1 ? Really appreciate the help.
  3. Blacklisted_Guy, Thank you ! This helps a lot. Really appreciate it. And thank you to Pazuzu!!
  4. Hi everyone, My goal is to bevel the corners of the voronoi fracture pieces. I pretty much achieved it already, however, there are some intersecting geometries in a few corners where the angle is very tight. Is their a way to clean these intersecting geometries , as well as having control over how round the corners are. As of now, I can only round out the corners so much before it intersects. I will attach my scene for anyone who wants to take a look. Thank you ! bevel_voronoi.hip
  5. This is great, thank you Konstantin !
  6. Hello, I am trying to group only the border points of a grid proceduraly. I had a solution in Houdini 15.5 , but it does not seem to work in Houdini 16. I will attach my scene for anyone who wants to take a look. Thank you. Group_Border_Points.hip
  7. Your the man atom, Thank you!
  8. This works , thank you I'm actually still learning vex. Can you explain briefly what exactly is happening in that code ? Really appreciate the help !
  9. Hello, I have a quick question. I have a resampled square. I want to isolate only one side of the square in a foreach. When I try to do this, the foreach only detects a fraction of the line. I understand that I can isolate the line before the resample first and then resample it in the foreach, but my current situation doesn't allow for that. I need to isolate the line after the resample. I'll attach my scene file for anyone who wants to take a look . Thank you. isolate_resampled_lines.hip
  10. This is exactly what I needed , thank you !!
  11. Hello , I came across an interesting problem. I have an irregular shape of only lines and points. I noticed that after I did a boolean operation and fused the points, the point order got messed up. So point 2 and point 1 are on opposite ends of each other which messes things up even more when I resample after. the sorting order needs to be in a clock wise or counter clock wise motion. I thought the sort sop would be able to fix this type of thing ... I will attach my scene file for anyone who wants to take a look. Thank you sorting_issue.hip
  12. You just solved all my problems and more. Really appreciate the help F1
  13. Hello everyone, I have a plant problem. I have a basic plant abc I modeled in maya, and I am trying to orient the plant leaves around its stem in a certain direction in sops. It should be able to fan out randomly as well as bunch of together and point in a certain direction that I specify. I actually have the solution for exactly what I want, however, it is a very crude solution in my opinion. I was wondering if someone could take a look at my file and possibly show me a cleaner way to do this. I am currently trying a vops solution, no luck so far... Plant_Leaves_orient.hip long_plant_test.abc
  14. Dang. Some really good stuff here. Works great. Thank you Eric!
  15. Hello everyone, I have a few spheres in my scene. I created a class attribute and randomized the scale within a foreach loop . I was wondering if their was a faster solution to this. A foreach loop can get very slow at times. I almost figured it out with vops but I don't know how to properly use scale transformations within vops. If their is any good reference someone can point me to that would be much appreciated. I attached my scene file if anyone wants to take a look. Thank you. randomize_scale_by_class.hip
  16. This is great ! Just what i needed. Thank you
  17. That's a bit to descriptive fencer, can you simplify it for me .
  18. Hello again, I have a some spheres with sin wave animation copied to a grid. I want to randomize the speed of each sphere using a timewarp node. I made a stamp expression called "time" for every PT in my copy sop. It actually works, however... eventually all my animation comes to a stop. I have no idea why this happens. I even turned of the animation and applied some animated noise to each sphere and the same thing happens to the noise.. it comes to a stop. I might not be understanding the timewarp node fully. I attached my scene file if someone wants to take a look and possibly explain to me whats going on. Thank you timewarp_copy_problem.hip
  19. Thank you farmfield ! This is a very cool method. Really appreciate the help ! Cheers
  20. This is a great solution Alvaro. Thank you. Ahh i get it... For some reason I thought that my fit values would keep randomizing each stamp continuously even if it reached 100 or 300. But it makes sense that it would stop. Appreciate the help.
  21. Hey Farmfield, I had to step out for a bit , but I just went through the post again and checked out the file you provided. This seems like a very interesting method . Is copying in a forloop faster than copy stamping outside of a loop ? Also, does this method work in Houdini 15.5 or only Houdini 16? We are currently using 15.5 at work and would love to use this method. I tried to re create it, but no luck on the randomization, they all rotate at the same speed and direction. I attached my scene if you want to take a look. Thank you copy_in_forloop.hip
  22. Sorry, i'm actually not sure how that happened. thanks for the response.
  23. Hello again, I have a some spheres with sin wave animation copied to a grid. I want to randomize the speed of each sphere using a timewarp node. I made a stamp expression called "time" for every PT in my copy sop. It actually works, however... eventually all my animation comes to a stop. I have no idea why this happens. I even turned of the animation and applied some animated noise to each sphere and the same thing happens to the noise.. it comes to a stop. I might not be understanding the timewarp node fully. I attached my scene file if someone wants to take a look and possibly explain to me whats going on. Thank you
  24. Hello, I have two cloth objects in my dopnet. I want to constraint a couple points of one cloth object to some points of the other cloth object. I have used all the shelf tools that the cloth provides with no luck. It usually just stays rigid or gives me very poor results when I play around with the stiffness/damping in the constraint parameters. Any help would be much appreciated. Thank you.
  25. Can't believe i missed this. Exactly what i needed, thank you !