Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
Hey all! I've been digging into Houdini the last few months and really loving it, but I'm still having a hard time wrapping my head around DOPs as a whole, specifically how information from nodes relate to each other. I understand the SOPs context pretty well and how to use to Geometry Spreadsheet to help visualize how the data is moving but I don't understand how it's even remotely helpful in the DOPs context. I know DOPs is about building relationships and not so much about the linear movement of data like in SOPs, but it still seems super cryptic so I have a hard time figuring out how to do much of anything beyond the most basic things in DOPs. So I'd appreciate if someone would explain: 1. A broad overview of the logic behind building sims in DOPs 2. How the Geometry Spreadsheet should be used in the DOPs context to understand what is happening in the simulation Thanks!