Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Opticspy

Members
  • Content count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Opticspy

  • Rank
    Peon

Personal Information

  • Name steven
  1. yes if saved without alpha, it looks good, i think semi transparent pixels are getting replaced by grey and black, even if they are meant to have the yellows and oranges..... I guess its some kind of fall off.
  2. I know tradiiotnally in movies projects where size is no limit, EXR is the best, however in this case I need the size advantage PNG can offer, I just would have thought since Houdini FX offers to save PNG format they would have some way to render the image correctly.... another interesting thing, my sample could not show it because of the black background i assigned, but trail of smoke changed color to greys and blacks which was not even part of the original file, when saving as TIFF or TGA for example... the image shows none of these colors. Im wondering maybe some other program like Maya or Max can export PNG better....
  3. Hi Marty, thanks for your response, I was hoping someone knew how to render a PNG cleanly from Houdini, there is no way to do this?
  4. I have possibly not so a common a task done from Houdini FX and Mantra, I create various VFX via Pyro or Particle System inside Houdini and need to render IMAGE Frame in PNG format with Alpha Channel. I admit im not a grand master however I'm hoping someone in this forum has successfully done this. The issue is color, when i render PNG (RGBA_Alpha) SRGB, the image generates some black color that does not exist, and a very muted version of original view seen in mantra. I have provided a before and after image to help explain what is happening better, Below is frame 70, this issue seems specific to PNG only or more specifically when alpha channel is applied, without alpha channel i will get good result. If I render EXR and or TGA, bring into to composting software like NUKE or After Effects, same issue when converted to PNG. in the example below i added a black ground in bottom image to show how muted the image becomes, Im wondering... does anything special need to be done to Houdini channel before rendering to a PNG? thanks in advance,