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Gilly123

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About Gilly123

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  • Name
    Bill
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    USA

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  1. Superformula 3d

    I stumbled on the tutorial on youtube as well. Fantastic teacher he is. I had been scouring for VEX related videos related to shape drawing. Looking at the workshop that is available, wow! Not a cheap adventure, but more a tax write off for anyone in business. Being retired, I cannot afford this. I'm surprised it is up there as well, after learning it was produced as a pay per view. CGWorkshop needs to get w/ youtube to clean that from the web.
  2. Is this a balanced build?

    Nothing in that respect, I have some distrust in the gpu, some driver/nvidia control panel app issues, so I dont rely on it. The cpu's earn thier keep with this build compared to my lesser computers. I still hold a special place for my b&w g3 micro atx single xeon /2011-3 socket/ work station. I was just wondering if Houdini is happier with more ram or not... If 32gigs was fine. The only crashing is typical hang if you accidentally bump a sim setting to some insane setting. Even then most times it means you have to wait, try escape key, or bail.
  3. Is this a balanced build?

    I dont use the OpenCL options in Houdini. Tried them once and the render was awful. Stability-wise things have been ok by me. Just curious if Houdini would be happier with 64g, instead of the 32g. I do agree though, should have stayed in the surf and out of the Sierra's.
  4. Is this a balanced build?

    I am currently running macOS on a Asus Z10PE-D16 with only 32g of ram. Would 64g of ram be the starting point for stable running. Im quite happy with having error correcting ram, though I think it is not as fast as most. It's the cpu I went for two Xeon E5-2640 v4 (10 cores each) and the gtx 980ti. TIA... Bill
  5. Houdini 16 Wishlist

    post it notes on the node parameters or a note text section. when notes are present within a node, some sort of visual que to signify their presence. Unless of course, this was already requested 40 pages ago, it was a passing thought and I didn't want to waste it, if it has any merit. Using the post it notes in the node layout view can sometimes be vague if you want to explain something, leave a setting note, you have to note the node the setting was for.
  6. Sim Bogs Down, Settings Need Help

    Thanks Atom!! Yes, it is an old tutorial. 3DBUZZ TUTE It's hard for me to tell what version was used, but by the node icons, it seems old. It just seemed odd that in the tutorial, he would hit play for the sim and it was chewing right thru it. I have been trying to learn from the tutorials that go thru the ground up build, rather than shelf tools so I can get a better grasp on what the nodes are doing. I can always come back to this one and replace the setup with as you say, more modern coded DOPs. I'm still blown away with the depth that Houdini is capable of and that users can decide how deep they want to swim. I've still got water wings.... but I'm workin on it!!! Thanks again Atom. Bill
  7. Sim Bogs Down, Settings Need Help

    I dont get it. I tried attaching from PC that created it as well as on my mac. Still gets an error. How about a link to my drop box? houdini INFO TEXT HIP FILE ON MY DROP BOX
  8. Sim Bogs Down, Settings Need Help

    I could not either, and i put it there... let me try one attachment at a time... sorry The Dropbox links below work, sorry for all this.
  9. Sim Bogs Down, Settings Need Help

    Hi guys n gals, I'm am trying to sort out if my settings in either Win10 or inside Houdini are wonky. I have: Asus Z10PE-D16 Motherboard 32 Gigs of Ram GTX 780 Graphics card 31" LG 10bit monitor using Display Port to drive it. Two Intel Xeon E5-2640 v3 @2.60 GHz 8 Cores each for total of 16 cores. When I set up a tutorial that (attached), the system seems to only use two cores for the particle sim and drags on and on. I'm not using hyperthreading. All the cores show up under Win10. Is there a setting I should have set differently? I noticed under the "Environment Variable" details, that AMD64 came up as the PROCESSOR_ARCHITECTURE. (Houdini_Info.txt attached). I have not really changed any settings since I don't want to mess the install up. Any help or info on if this is normal or not, would be GREATLY appreciated. The gentleman giving the tutorial was playing back the sim at quite a reasonable speed, and I did not think my little home made box sucked as bad in comparison. It would hit frame 130-ish and the particle sim would bog down. I almost thought it was because the tutorial had this particle sim built without the shelf tools and perhaps this method was at odds since there is no Blue or Orange cache bar showing up in the timeline. THANK YOU THANK YOU for your help and for all the tutorial and posts everyone provides Bill SEE POST WITH DROP BOX LINKS BELOW>>>> SORRY they just would not attach without an error.
  10. Error Adding Mantra render

    Well that last clean out did it after one last install. THANK YOU ALL for your help, this was such a silly thing that just wouldnt go away. Thanks. Bill
  11. Error Adding Mantra render

    The mantra assets seem to be there. Found them with your path info from above. Reinstalling did not fix anything. Opening the working mantra project, works. Creating a new one from fresh assets, does not. Perhaps I am not clearing out all the preferences to start fresh from the install. Since once I install, houdini know where recent projects are. I thought I had tried ridding the preferences once already. Possibly fresh install with all preferences purged. I'm at a loss. Are there pointers as to where all the install items live, so I can manually delete all files? Or perhaps some default setting is point to an empty or wrong location? I really appreciate the comments and would much rather be lurking on threads rather than learning the finer points of un-breaking an install problem.
  12. Error Adding Mantra render

    The Mac is not playing fair with having the files searchable on my system. This is what Im seeing in the image attached. I tried your previous post as well, which did not work either.
  13. Error Adding Mantra render

    Might be time to try re-installing Again, Houdini throws the same error back after entering the script into the python shell: Type "help", "copyright", "credits" or "license" for more information. >>> hou.node("/out").createNode("ifd") Traceback (most recent call last): File "<console>", line 1, in <module> File "/Library/Frameworks/Houdini.framework/Versions/15.0.416/Resources/houdini/python2.7l ibs/houpythonportion.py", line 567, in decorator return hdefereval.executeInMainThreadWithResult(func, *args, **kwargs) File "/Library/Frameworks/Houdini.framework/Versions/15.0.416/Resources/houdini/python2.7l ibs/hdefereval.py", line 41, in executeInMainThreadWithResult return _queueDeferred(code, args, kwargs, block=True) File "/Library/Frameworks/Houdini.framework/Versions/15.0.416/Resources/houdini/python2.7l ibs/hdefereval.py", line 74, in _queueDeferred raise exc_info[1] OperationFailed: The attempted operation failed. Invalid node type name >>>
  14. Error Adding Mantra render

    I did that, and this is what the python shell said: >>> import roptoolutils >>> roptoolutils.createRenderNode('ifd') Traceback (most recent call last): File "<console>", line 1, in <module> File "/Library/Frameworks/Houdini.framework/Versions/15.0.416/Resources/houdini/python2.7l ibs/roptoolutils.py", line 9, in createRenderNode rop = hou.node('/out').createNode(rop_type, exact_type_name=True) File "/Library/Frameworks/Houdini.framework/Versions/15.0.416/Resources/houdini/python2.7l ibs/houpythonportion.py", line 567, in decorator return hdefereval.executeInMainThreadWithResult(func, *args, **kwargs) File "/Library/Frameworks/Houdini.framework/Versions/15.0.416/Resources/houdini/python2.7l ibs/hdefereval.py", line 41, in executeInMainThreadWithResult return _queueDeferred(code, args, kwargs, block=True) File "/Library/Frameworks/Houdini.framework/Versions/15.0.416/Resources/houdini/python2.7l ibs/hdefereval.py", line 74, in _queueDeferred raise exc_info[1] OperationFailed: The attempted operation failed. Invalid node type name >>>
  15. Error Adding Mantra render

    Well, I went thru the tutorial even though it was tempting to skip to the mantra lesson chapter, I didn't. I guess that's the good news. The bad news is that I still could not add a Mantra node, plain or pbr, without getting that same error message. So, it's got to be either how Yosemite 10.10.5 on my hackintosh is not 100% happy with running Houdini. That is unless someone has some other things to try. MPlay works fine. Yet I can go back to the same tutorial project hip file from a few months ago, and it has Mantra and renders. So I can have an older project work, but a newer version of the same content and procedure that throws that blasted error. Maybe a script is broken. Is that a viable thought? I the error seems to point to a misnaming of a node during the creation of the Mantra output node being added. used Text Wrangler to look at the two files... BrokenFile HouNC1033600ba605704271b043eebb65.variablesset -g ACTIVETAKE = 'Main' set -g DRIVER = 'opengl1' set -g DRIVERPATH = '/out/opengl1' set -g E = '2.7182818284590452354' set -g EYE = 'stereo' set -g HIP = '/Users/billgilbride/Introduction to Particles in Houdini/houdini_files' set -g HIPFILE = '/Users/billgilbride/Introduction to Particles in Houdini/houdini_files/23_BeginA.hipnc' set -g HIPNAME = '23_BeginA' set -g JOB = 'Z:/Projects/Houdini/---_Particles as Dynamics in Houdini/project_files/houdini_files/02_End.hip' set -g PI = '3.1415926535897932384' set -g POSE = '/Users/billgilbride/Library/Preferences/houdini/15.0/poselib' set -g _HIP_SAVEPLATFORM = 'macosx10.10-x86_64-clang6.1' set -g _HIP_SAVETIME = 'Tue Apr 5 16:59:07 2016' set -g _HIP_SAVEVERSION = '15.0.416' set -g _HIP_SHELFTOOLCOUNT = '93' Mantra Works File HouNC1033600ba60567b793b043eebb70.variablesset -g ACTIVETAKE = 'Main' set -g DRIVER = 'mantra-PBR' set -g DRIVERPATH = '/out/mantra-PBR' set -g E = '2.7182818284590452354' set -g EYE = 'stereo' set -g HIP = '/Users/billgilbride/HoudiniProjects/Introduction to Houdini 15/houdini_project' set -g HIPFILE = '/Users/billgilbride/HoudiniProjects/Introduction to Houdini 15/houdini_project/45a_End.hipnc' set -g HIPNAME = '45a_End' set -g JOB = 'C:/Users/john/Desktop/houdini_projects/intro_course/05-importingGeo.hip' set -g PI = '3.1415926535897932384' set -g POSE = 'C:/Users/john/Documents/houdini15.0/poselib' set -g _HIP_SAVEPLATFORM = 'macosx10.10-x86_64-clang6.1' set -g _HIP_SAVETIME = 'Wed Dec 23 23:48:59 2015' set -g _HIP_SAVEVERSION = '15.0.244.16' set -g _HIP_SHELFTOOLCOUNT = '142'
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