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Jesper Rahlff

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Jesper Rahlff last won the day on January 12

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About Jesper Rahlff

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    Initiate
  • Birthday 10/03/1988

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    Rahlff21

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    Jesper
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    Vancouver

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  1. if you can share a hipfile it would be a little easier to troubleshoot.
  2. Fixing Normals

    awesome man. Feel free to share progress
  3. Fixing Normals

    there is two things you need to do: - in your polyframe node untick tangent and tick Bitangent and set that to N - in your transform node called "flatten" put 90 in rotate.x so that your geo is pointing along Z axis cool model
  4. Pack primitive after for looping has different pack points

    any chance you can share the file?
  5. maybe try a restart of your machhine.. then reinstall houdini if it didnt make a difference, and then contact sidefx. just to be safe
  6. Pack primitive after for looping has different pack points

    try to increase your scatter points in your VDB to sphere node
  7. even when importing your camera abc it renders just fine. However all your indirect AOVS are empty. its only your direct AOVS that holds information. what version of houdini are you on? I am using 16.0.619 edit: just noticed it was in your screenshot.. hmm hard to say what the problem could be. try to update your houdini if you can.
  8. okay here is a few things I want you to try. because I am not getting any errors when rendering this, however I did not have access to your camera so I had to put one down myself. try to put down a camera and render from that rather than your alembic camera.. just to see if its your alembic camera causing problems. Also I see you are using IPR to render, try to render to mplay to see if the issue still persist. this might just be an IPR thingg
  9. can't really render the file without the alembics etc...
  10. let me know if you need me to setup a simple example file @horia747
  11. FEM object Cut

    you are welcome. Feel free to share progress if allowed
  12. if you know that your overall settings in the dopnet for the fire sim will stay the same and all you want to replace is essentially the incoming sources then I would do the following: - setup a source for each of your windows. - pipe that into a switch node with value $WEDGE - amount of wedges = amount of sources. - enjoy time off while computer cranks through all your sims with one button push this of course applies to all your fields you want to source into your sim
  13. Is this normal?

    I second that. update if you can. That version have had multiple problems, one of them trying too display prim color
  14. Noise never decreasing in VEX

    as f1 is saying, you want to use a sop solver, and access the noise information from previous frame, and then manipulate that on current frame as you see fit. You could add the value or clamp to that value etc..
  15. How could I refine this interpenetration??

    none of the less, I am glad we got this cleared up. I learned something and I guess that is the most important thing. Thanks for playing @Noobini
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