Jump to content

Jesper Rahlff

  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


Jesper Rahlff last won the day on January 12

Jesper Rahlff had the most liked content!

Community Reputation

34 Excellent


About Jesper Rahlff

  • Rank
  • Birthday 10/03/1988

Contact Methods

  • Skype

Personal Information

  • Name
  • Location

Recent Profile Visitors

1,614 profile views
  1. cops to material

    good to know, I was not aware. Thanks
  2. cops to material

    for anyone curious about this, I had succes by using the old op:fullpath expression. In my case it looked like this: op:`opfullpath("../../cop2net1/Bump_map/OUT/")` I would love to know why I have to use that expresion rather than just a relative path like ../../cop2net1/Bump_map/OUT/
  3. cops to material

    I am trying to edit a texture using cop2net or img network. I can do the edit of the image alright, but in my principled shader, trying to refer to that image it wont work. shouldn't I be able,in my bump map slot on the principled shader, to input a relative path like: ../../cop2net1/Bump_map/OUT/ or in case of img network: /img/Bump_map/OUT/ I have not used cops before, so maybe I am doing something wrong. Do I need to force it to export into other context? any help is appreciated. cheers
  4. MOPs: Motion Graphics Operators for Houdini

    on the move along spline node, (or any other node with advection) it would be handy to be able to specify start frame of the solver, as not everyone works from frame 1.
  5. orientation not matching

    ah of course. Thank @toadstorm
  6. orientation not matching

    Hi guys. I have a simple sim with a tube which I steal the points from and want to instance another model onto those points. for some reason the orientation is not lining up. What am I overlooking here? shot_Coinery-Coinery_mod_Modeling_v0008_nocomment_jra_.hiplc
  7. MOPs: Motion Graphics Operators for Houdini

    why are you even discussing this? someone took the time to create tools to make certain things easier, and you are arguing this will make people lazy and the tools are bad? remember that lazyness is a choice. If you do not want to be lazy then dont use the tools!
  8. MOPs: Motion Graphics Operators for Houdini

    @toadstorm and @moedeldiho Thanks so much for this. These are very nice tools!
  9. UV Flatten node bugged?

    I tried the reverse point sort as well, but it did not work for me. it kept crashing
  10. UV Flatten node bugged?

    however disabling the sort works, however I kinda need to sort my points for the shortest path to work as intended.
  11. UV Flatten node bugged?

    hmm strange that you can get it to work with adding prox to points on the prims as well.. if I do that I still crash.
  12. UV Flatten node bugged?

    Hey guys. I need someone to take a look at my scene and tell me why it keeps crashing using the UV Flatten node. I have in the file a working example, and then a non-working one. there is only a few operations in difference between the to uv flatten setups, however one of them is not working. Any help, or confirmation that this is in fact a bug and not just me overlooking something, is appreciated. Cheers Hershey_mod_v0010_workinguvs_jra_.hiplc
  13. smoke separation

    you should post this under the Effect section instead of here.
  14. Problem breaking object with forces

    its hard to say without access to the file.
  15. Affordable SpeedTree Cinema alternatives

    if you are looking for something that is already ready to go and good quality you should check out https://polyget.com/ its created in 3ds max, but I have used their stuff in houdini and it works just fine. very nice geo to work with, and easy to manipulate to your own needs