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gemini

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About gemini

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    Peon

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  • Name
    Szabolcs
  • Location
    Budapest
  1. Getting the current active network editor pane

    HI, hou.ui.paneTabUnderMouse() Has it got in H16 ? THX
  2. Switch Radio Button in Python

    Thanks, it can NOT work for me but unfortunately I can not modify the parameters now. That's not mine. But i don't think ther is no other way to switch between radio buttons. Any other idea? THX
  3. Switch Radio Button in Python

    Hi, Is there a way to switch between radio buttons in python and how ? Thx!! G
  4. Using cached sim as collider

    Hi, I have simiar issue, but i could not find where you set the 'allways' thing. Can you help ? THX G
  5. Hi, I have a problem with uv-s from shattered boolean geometry from houdini to maya. The uv-s in maya seems wierd. After importing back to houdini it works well.. Can anyone found something problem like this ? UV_TEST_proxy.abc
  6. Toggle Network View Dependency Links

    Cool , thanx!
  7. Hi, I 'd write a simple script what uses a Null object as a control object to call a python script in its parameters. I use the eval python function by called a callback line. The issue is that the capturing goes on but not writes only just a few images. What could be wrong ? THX
  8. Toggle Network View Dependency Links

    Thanks, But what if I have double monitors and more NW opened at once ? G
  9. Cracked Ground Geometry

    Thanks. Any method of checking the error after boolean. Does bool gives an error attrib or sht?
  10. Cracked Ground Geometry

    Hi, I am working on a collapsing ground scene. On a hillside geometry I create curves for shattering the geometry into organically cracked pieces. It's working. But when I shatter these pieces again the boolean operator causes a trouble. It says 'Nonmanifold edges in solid'. What I tried: polydoctor sop to check the wrong geometry and repair it. It does not solves the problem. What was working, but maybe not an optimal sollution to convert the shattered geo to vdb and back to poly and shatter then. But it looses it's details in geo. My question: 1. Is there a way to prepare the geo to avoid nonmanifold error. 2. In a loop of more cracked pieces how can I check the boolean result error to make a correction. Thanks in advance!
  11. Toggle Network View Dependency Links

    yes i know, but by script (python) ? We are in that section..
  12. Hi, Anyone can help me how to set the netwok view dependency links options ? Or toggle them ? THX
  13. Set Display Options in Python

    This Geometry Color propery is signed as a Material Property ( RMB on the right side of the Scene View ). Maybe helps.. Sorry i have not so much practise in this..
  14. Set Display Options in Python

    Somehow the useFadedLook toggles the flag but not shown at the view.. Any idea? THX
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