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Mistyk

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About Mistyk

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  1. 25!?! - bah...kids these days

    hip hip hoodnik Frank!
  2. fitting keyframed motion to a beat

    Thank you Achim!
  3. fitting keyframed motion to a beat

    Thanks a bunch for your replies puma.snyder and Frank! Haven't had time to checkout that .hip-file, but I will. On a related note; since it seems to be possible to animate sounds in houdini (e.g. assign sounds to objects or events), how is the final audio output rendered out? The visual part of the animation is rendered to stills by Mantra, but is there a way to get the sound rendered out to an audio-file?
  4. fitting keyframed motion to a beat

    As the two of you seem proficient in CHOPs, I have a somewhat related question: Is it possible to sync stuff to the bass drum in a music sound file? Thanks!
  5. Thank you old school and arctor! old school, Do you use spy more often than COPs for sequence editing? Would you recommend learning spy, or is it soon to become obsolete? Is it widely used in the industry and regularly updated?
  6. Thank you for the good information old school! Do you know if the .pic format supports any "native" form of compression, which allows reading and modifying of the files without first uncompressing them? (Sort of like the non-lossy LZW compression of the .tif format.)
  7. Thank you for your reply cs00bren. Your point about the video being cached by the compositor is highly valid. I was only worried that since the RAM is shared between Windows, Houdini, Halo's "cooking cache" and the video cache, the memory requirement would be rather high. But perhaps it's doable as long as the compositions are short enough. I'm leaning towards using numbered stills for compositing and, when that's done, save the final composited output as a single Huffyuv RGB non-lossy compressed movie file for the sake of playback speed. I'm also investigating the possibility to use "Windows Compressed Folders" to keep the numbered stills tightly grouped. This way the seek times should be lowered, since the drive heads don't have to look for the files across the entire disk array. Credit goes to a StorageReview forum member, who shared the clever idea of using NTFS compressed folders. Furthermore the sustained transfer rate should increase, as more video is obtained per unit data read from disk. Please comment on the approach whether you think it's reasonable or crap.
  8. Hi, Are there any image formats other than PIC/PICNC, which can hold deep raster planes within the files themselves? Can HMV files contain DR planes? Thank you!
  9. Hi, For compositing work, is it preferable to have the clips stored as continuous movie files (like avi) or as numbered stills? The reason for asking is that a continous large movie file would likely benefit more from the increased STR of a stripe-set, than lots of small files would. Is this correct? The clips are non-compressed PAL with an alpha channel as well as deep rasters, so they're quite heavy. Can many small files benifit from high STR as long as they are sequentially stored on disk? If so, would it be necessary to defrag extremely often to keep them grouped? What am thinking, I guess that no single defragger is capable of organising numbered files? Does this mean that continuous movie files are the only way to go for maximum performance? Then again perhaps compositing in general does not benefit much if at all from high STR, since even if continuous movie files are used, many of them will be retrieved in parallel. Therefore the drive heads would have to go all over the place to find all of the files and the streams would repeatedly be interrupted. Thus you would need one stripe-set per clip to keep the reads sequential, which would be ridiculous. Am I totally off here? With this reasoning, maybe it doesn't matter if you store the clips as stills or movie files. The only thing that would matter then is low latency/seek/whatever. Please tell me what you think. Thank you in advance!
  10. Hi, Is it possible to pipe the output of a Mantra renderer straight into the compositor (COPs 2), without first rendering to disk? In this way, the required frames would be rendered out by Mantra when the compositor asks for them. I have a faint memory of this being doable in COPs 1, but I might have dreamt that. Thank you in advance!
  11. Thanks for your replies. May I ask which of HP's workstations that you've used? Has anyone tried the xw8000 for example?
  12. If you were to get a dual Xeon Placer E7505 workstation from one of the vendors listed below, which would you choose and why? Feel free to advise against any of the four companies if you have had bad experiences with it (or have heard any horror stories). 1. Dell 2. HP 3. Fujitsu-Siemens 4. IBM Please don't recommend BOXX or any other vendor not present in the list, nor home-built. While great options, they are excluded from this query. Let's also assume that price is not an issue (of course it is, but I'd like to get un-biased views from you). Thanks in advance!
  13. ATI Fire GL X1

    Thanks for your response. Do you have the latest drivers for the 8800? (Sorry if that is an offense, I just want to make sure.) Some claim that the most recent drivers remedy virtually every flaw of the 8800. Do you agree? Can you comment on the performance difference between the 8800 and the 900XGL - mainly in wireframe mode, but also in shaded mode? There are people who hold the 8800's wireframe performance superior to that of the 900XGL, while they say that the latter wins in shaded mode. What do you think? Lastly, can you find any difference in the visual quality of the output of either card? Any artifacts or blurriness?
  14. Geforce 3 softQuadroed to Quadro DCC

    Residnt, Try to turn off antialiasing in the settings for the card in Windows. Solved the issue for me anyhow.
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