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sophie95

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About sophie95

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  • Name Sophie
  • Location Bournemouth

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  1. Thank you so much! I hadn't thought of doing that. I combined both your suggested methods and managed to achieve what I wanted and it was a lot less hassle than the CHOP method. You saved me a lot of time! Thanks again, Sophie
  2. Hi, Thanks for replying! In the link you sent I don't think he goes over how to extract keyframes from moving geo or packed dynamic geo which is what I would like ideally. I'm working on a car/truck crash scene and got it looking nice but I would like to tweak the motion of one the objects slightly (truck) without changing the rest. The Dynamic CHOP node would be perfect for this because it extracts the animation from the simulation so you can tweak it but unfortunately doesn't work with packed geo Do you think there is a way to get packed geometry to work with the Dynamic CHOP node? Or a way to somehow extract keyframes from my simulation using another method? Thanks
  3. Hi, I have an rbd simulation with packed geometry that is practically finished but I would like to tweak the motion of a few "hero" objects. I've tried using the Dynamic CHOP node to extract the keyframes but this doesn't work with packed geometry. So then I tried unpacking the geometry after the simulation and decided to use a Geometry CHOP node instead. This works great but only extracts the translation values and doesn't extract the rotation values which are quite important. Does anyone have ideas how I could extract both translation and rotation values from my packed geometry? Any advice is helpful, Thanks! Sophie
  4. Hi, I’ve been approximating a hair simulation using wires (placed manually as NURBs curves), the idea is that I would constrain them to imported alembic skinned animated geometry and then export the result back to Maya. However, I’m having issues constraining the wires to the geometry. I’ve tried using an sbdconstraint and wireglueconstraint, but neither of these have any effect. The ideal solution would be the ability to simply constrain the roots of the wires to the closest point on the surface at bind time and then stick there regardless of where the alembic geometry ends up, as extracting the proper xforms for the head movement is another issue I’ve ran into so far. Any advice is helpful, Thanks, Sophie