Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

lavitz01

Members
  • Content count

    8
  • Joined

  • Last visited

Community Reputation

0 Neutral

About lavitz01

  • Rank
    Peon

Personal Information

  • Name Chase

Recent Profile Visitors

389 profile views
  1. am having two issues. One i am unable to get mantra to render a single frame. It tells me i have to delete all of my nodes to render. my second issue is that my shattering glass that i cached out is not showing up when i source it into the file node. Please have a look at the scene files and advise. Shattering_Glass_cash_File_Help.hipnc RBD_Destruction_Help_File.hipnc
  2. I am having two issues. One i am unable to get mantra to render a single frame. It tells me i have to delete all of my nodes to render. my second issue is that my shattering glass that i cached out is not showing up when i source it into the file node. Please have a look at the scene files and advise. Shattering_Glass_cash_File_Help.hipnc RBD_Destruction_Help_File.hipnc
  3. I am having two issues here. One, I am unable to figure out how to cool down the system so that when the lava hits an object it begins to cool down. My second issue is how do i make the particles smaller? right now i have large balls that are fairly visible when the lava hits the rock surface. Please advise how i can fix these issues. Thank you for your time and consideration. lava_smoothing_004.hipnc
  4. How can i convert a pyro explosion to polygons using VDB? i have tried but once i get it converted, it becomes an immobile, solid object and looses its fluidity it had before. Please advise. Thank you. explosion_cartoon_004.hipnc
  5. I am having two issues here. One, I am unable to figure out how to cool down the system so that when the lava hits an object it begins to cool down. My second issue is how do i make the particles smaller? right now i have large balls that are fairly visible when the lava hits the rock surface. Please advise how i can fix these issues. Thank you for your time and consideration. lava_smoothing_004.hipnc
  6. i've never attempted an undertaking like this before. can you offer some insight into how you would accomplish this. I created a dop network with a sop solver connected to the output node. Ive never created effects from scratch. Can you give me some help on what i will need or point me to a tutorial that can assist me in my undertaking.
  7. I am trying to imitate the pyro effect made by Mannoraoth in this Blizzard cinematic. I am getting nowhere figuring this out by myself. I got the color scheme down in the shader but past that, i do not know where to go. I am not sure if i should use a pyro fx shelf tab flames, explosion or fireball. If you know of a better way, please tell me. i am willing to learn and listen to the communities knowledge base. I am going to use it for a game i am working on. Please help. timecode: 2:15-2:21 PS: I am working in Houdini 15