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Iskander

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About Iskander

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    Peon

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  • Name Iskander
  • Location Russia,Kazan

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  1. Hi,i don't see any smoke. Geo+opacity+motion blur.
  2. Ok,you must understand the technical implementation of Terrain-voxels in 2d dimensional space+info about height. It will always be rectangular. I think about procedural planet generator based on Terrain. But it's still too difficult for me. The solution can be - cluster of terrain squares converting to mesh and then projecting on sphere(subdiv box for uniform quads),every terrain piece in certain quad. But the most difficult part is the interaction of square boundaries. So,the first part will be to divide the full map of planet into these squares and work with them separately. Or unfold sphere into grid,convert to Terrain and then refold into sphere once again. Of course I would like to see more solutions about this too.
  3. Ок,you are trying to color_correct PATH to texture. >< Look at colors of in/out_puts. They have its own meaning.(Pink color,for example,means String value). And you need for output/input Green color(vector).Just focus mouse on it-you will see the type of variable.
  4. Hi! The other day I watched stream with professionals from russian cg studio. They strongly recommended to use manual SDF object(with Collision Source node) instead generating it in DOP(because,as they said,it works very bad or not so as you want). So,i remastered your file(working perfect now),sorry for H16 version-i don't have 15.5.( animation_particles_gpe_v003_H16.hipnc
  5. I am always newbie too.) But look at this example,may be will be helpful. normal_example.hipnc
  6. There are a lot of solutions(video,etc) for Deb distros or you can use script from github for more easy install-just google it. I have Linux Mint and enjoy with Maya(working perfect) and Houdini.
  7. What about Poly Cruncher? http://www.mootools.com/plugins/us/polygoncruncher/
  8. What about this one amazing,it's not from sidefx,but who cares.) https://github.com/paulwinex/pw_Houdini_VEX_Editor
  9. In context. https://github.com/teared/meshlab-in-houdini
  10. If you want to test try to find old grandma with thin skin.The rule about TS are talking about works perfectly.
  11. I am a newbie,but know,you can also grow hair by pop. And i have a question,why you did't use volume trail? Is this heavyweight variant? felt_v2.hiplc
  12. Thank you guys.Perfect! Promote node is amazing node.
  13. Hi guys! I want to make 'lowpoly stilyzed' image. I know it is easy to make that by vex expression(for example),but i don't know vex syntax right now-just starting to learn it. Please help me on my Houdini way. Left what i have,right what i need. Example in random colors,but i am reading colors from image,don't be afraid. All i want is to sum up 3 values of 3 vertex colors to 1 primitive color,and then i'll have 3 same vertex colors in primitive. By this way: Pr[*].Cd = (Pr[*].Vtx[x].Cd+Pr[*].Vtx[y].Cd+Pr[*].Vtx[z].Cd)/3