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rfranken

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rfranken last won the day on October 5 2016

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About rfranken

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    Ronny
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  1. We are happy to announce an unique opportunity to experience a live Masterclass with Entagma's Manuel & Moritz. http://everythingprocedural.com/ https://www.facebook.com/everythingprocedural https://twitter.com/everythingproc >>> Preceding the Everything Procedural conference, NHTV will host a two-day SideFX Houdini Masterclass by Entagma's Manuel & Moritz. This is a unique opportunity to learn, meet and work with the best mentors in the field. Day 1: PBD Techiques - Manuel Casasola Merkle Although PBDs are called "grains" in Houdini, they offer far more possibilities than just simulating your average sand castle. Wires, Cloth, even fluids can be efficiently simulated using PBDs. Not only that but they come in handy when it comes to numerical problems such as surface packing. Manuel will give an in-depth look into how to set up multiple production proven PBD setups, covering not only the logic behind Houdini's grain system but also how it works under the hood and how to take advantage of its architecture. Day 2: Volume Techniques - Moritz Schwind One of the most fascinating aspects of Houdini is the deep implementation of volumes into the software. Be it geometry creation, simulation or shading & rendering - volumes can play a vital role in your projects. With tools such as VDBs and openCL at your disposal in Houdini, you gain control over what (if not revolutionize) is going to change your workflow. Moritz walks you through his favourite techniques when using volumes in Houdini, including advanced topics such as volume procedurals and working with volumes in openCL. The Masterclass will be a two-day event (both 9:00-17:00) and take place on Monday April 23rd and Tuesday April 24th. We have only limited places. >>>
  2. We are super exited to release the first speaker names and subjects: Please get your tickets while they last! http://everythingprocedural.com/ https://www.facebook.com/everythingprocedural https://twitter.com/everythingproc >>> Houdini - Your Gateway to Generative Design Manuel Casasola Merkle & Moritz Schwind - Entagma Entagma's Manuel & Moritz will take you on a journey of what is possible in generative design using Houdini both in personal and commercial projects. Wave Function Collapse in Bad North Oskar Stålberg - Bad North Oskar Stålberg will talk about how the Wave Function Collapse algorithm is employed to magically assemble idyllic island dioramas from handcrafted tilesets. You'll learn about the theory behind WFC, its implementation and further development in Bad North, as well as the tools and pipeline surrounding it. Exploring the Collaboration between Proceduralism and Deep Learning Anastasia Opara - SEED at EA Anastasia will share her learning journey into the world of Deep Learning and discuss how it can contribute to the current Procedural workflows. Procedural opportunism in Watch_Dogs 2 Pierre Villette - Ubisoft Paris Ubisoft intensively used procedural methods in world production within the Paris team. This presentation will show how they have done that in the very specific context of co-dev, with an "opportunist" approach respecting the pipeline and the usual methods followed by other studios. Houdini in AAA Production / Using Procedural Modeling and Kits Twan de Graaf - Ubisoft Paris Twan's talk will highlight how we started using Houdini at Ubisoft Paris for our tool creation process as well as give a more in-depth look into one of the tool categories we created for Ghost Recon Wildlands. >>>
  3. Hi everyone, After a successful first edition in 2016, the Everything Procedural Conference on procedural content generation for games will return in 2018. We have speakers confirmed from leading AAA game studios, which will be revealed shortly. The conference is not all Houdini related but might be of interest to all. Location is Breda, the Netherlands, Europe. http://everythingprocedural.com/ https://www.facebook.com/everythingprocedural https://twitter.com/everythingproc
  4. Sorry for my late reply. The Masterclass because of its nature couldn't be streamed. The conference however will, please check link below.
  5. Hi everyone, Preceding the conference on procedural content for games we are organizing, we also host a Houdini Dynamics Masterclass by Andrew Lowell. The Masterclass is free as long as we have places left. Location is Breda, the Netherlands, Europe. Please check website below: http://everythingprocedural.com/
  6. Hi everyone, Just to inform you we are organizing a conference on procedural content generation for games, this is not all Houdini related but might be of interest to all. Location is Breda, the Netherlands, Europe. We have 6 speakers confirmed of which Andrew Lowell (Lost Boys School of Visual Effects), Twan de Graaf (Ubisoft) and Mark Spevick (Escape Studios). Andrew will also provide a Masterclass on Houdini Dynamics preceding the conference. The conference is free, please check website below. http://everythingprocedural.com/
  7. We're looking for a new addition to our (art) team. If you want to share your skills and knowledge with upcoming game developers and be part of a well-respected international team of industry professionals this is a great opportunity. We are located in Breda, the Netherlands. For more info check the link below, or send me a PM. http://nhtv.easycruit.com/vacancy/1598251/51436?iso=gb
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