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Tex

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Everything posted by Tex

  1. Sorry for the vintage bump, I saw your post on the RS forums as well I was having the same problem. I was wondering how you managed to lock down the UV's on the hair? I've tried throwing down a rest SOP on the HairGeo but it doesn't seem to work like it usually does.
  2. The 560 is compatible with redshift - however using it alongside your 1060 will throttle you to 1GB of vram which won't get you too far. As Atom said, you would be best off running your displays through the 560 and using the 1060 in headless mode.
  3. Yeah so I'm still playing with bricks, I'm definitely a square. Nothing fancy, the hardest part was data swapping between different sims.
  4. I saw the Lego movie recently and thought I'd have a crack at their point cloud sims. As it stands, all the bricks are the same size so I'm trying to work out how to randomize those. Fun stuff!
  5. Thanks dude!
  6. I was trying a similar effect the other day, and went the fake route: https://vimeo.com/186079143 Right now FEM only has mutual interaction with other FEM objects, I thought I read somewhere that this is being worked on though. Stephen's trick works a treat thanks for sharing!
  7. Thanks Matt! I'll give it a crack sometime. Points are definitely pretty cool, but I had a thought earlier - seeing as we're playing with symmetrical objects on uniform points, could you use some kind of 3D shader witchery to fake the whole thing?
  8. The scale needs work - try increasing the gravity and dialing down the size of the explosion. A blast that big would wipe the structure off the map!
  9. Yeah I made an ordinary call to use two of those as a back up a couple of years back. They both died within a few minutes of each other when I tried them recently. Ouch.
  10. I actually came back and revisited this one - it was really bugging me I hadn't figured it out! It's a pretty messy solution, there's no instancing and bulk VDB's to calculate out of bounds geometry. To win, you definitely need to attack it on a point level. I had a vague idea of setting the orientation first, running a random set of points through a loop and grabbing the near point based off the orientation - you would also need a statement to figure out if pieces will fit or not. If anyone has ideas I'd be interested to hear. I've attached the scene file if anyone wants to check it out. legoify.hipnc