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Everything posted by Tex

  1. Middle mouse menu CentOS

    Do you have TweakTool installed? Set it to 'Global Dark Theme'.
  2. Fwoaar I've been bashing my head around with Engine trying to figure this out, I would never have thought of RS proxies. Thanks!
  3. FLIP / FEM - Mutual Interaction

    Ahha I'll see if I can find the file dude; it's a bit of a shit show though. The big slug was a hollow tet mesh with a strength attribute painted around the split points, and the smaller slugs burst through with an initial velocity on creation - they aren't there the whole time. The fluid was from particles emitted from the FEM pieces post solve. You've probably seen Erik Ferguson's stuff he is the king of messed up FEM:
  4. UVs along each hair strand?

    Sorry for the vintage bump, I saw your post on the RS forums as well I was having the same problem. I was wondering how you managed to lock down the UV's on the hair? I've tried throwing down a rest SOP on the HairGeo but it doesn't seem to work like it usually does.
  5. Two different GPU

    The 560 is compatible with redshift - however using it alongside your 1060 will throttle you to 1GB of vram which won't get you too far. As Atom said, you would be best off running your displays through the 560 and using the 1060 in headless mode.
  6. Lego Waterfall

    I saw the Lego movie recently and thought I'd have a crack at their point cloud sims. As it stands, all the bricks are the same size so I'm trying to work out how to randomize those. Fun stuff!
  7. Lego Waterfall

    Yeah so I'm still playing with bricks, I'm definitely a square. Nothing fancy, the hardest part was data swapping between different sims.
  8. FLIP / FEM - Mutual Interaction

    Thanks dude!
  9. FLIP / FEM - Mutual Interaction

    I was trying a similar effect the other day, and went the fake route: https://vimeo.com/186079143 Right now FEM only has mutual interaction with other FEM objects, I thought I read somewhere that this is being worked on though. Stephen's trick works a treat thanks for sharing!
  10. Lego Waterfall

    Thanks Matt! I'll give it a crack sometime. Points are definitely pretty cool, but I had a thought earlier - seeing as we're playing with symmetrical objects on uniform points, could you use some kind of 3D shader witchery to fake the whole thing?
  11. House explosion

    The scale needs work - try increasing the gravity and dialing down the size of the explosion. A blast that big would wipe the structure off the map!
  12. Building a computer for Houdini, 2k€

    Yeah I made an ordinary call to use two of those as a back up a couple of years back. They both died within a few minutes of each other when I tried them recently. Ouch.
  13. Lego Waterfall

    I actually came back and revisited this one - it was really bugging me I hadn't figured it out! It's a pretty messy solution, there's no instancing and bulk VDB's to calculate out of bounds geometry. To win, you definitely need to attack it on a point level. I had a vague idea of setting the orientation first, running a random set of points through a loop and grabbing the near point based off the orientation - you would also need a statement to figure out if pieces will fit or not. If anyone has ideas I'd be interested to hear. I've attached the scene file if anyone wants to check it out. legoify.hipnc