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Yon Anadeyo

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About Yon Anadeyo

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  • Name James
  • Location Vancouver

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  1. The new H16 boolean shatter makes the classic straight voronoi edge totally gnarly. The interior noise is derived from the same input that drives the fracture. Excellent.
  2. sorry, ignore this post - my mistake
  3. hey saetre, this guy will show you around 7:00 mark when u drop a ocean surface shelf, it will make a ocean_evaluate and ocean_surface node. ocean_evalute outputs a texture map the ocean shader uses. if you want your flip mesh to look like a ocean your mesh needs the attributes ocean_evalute will put on it, and a shader with the baked maps.
  4. Plug your FLIP mesh in ocean_evalute and export to texture. Make sure your shader is looking up these textures.
  5. Hey, This is not directly Houdini related but this forum is my only channel to others in the industry. How common is a two month contract? I got into Sony's internship program but it starts in 3 months. I cannot be idle for this time. Will it be difficult to find a two month contract In between? Will the odds of getting a offer be significantly less, having to pitch with a two month constraint? Thanks for your insight
  6. I couldn't find a PDF, and have used Acrobat to convert it to PDF. Not sure why, but it went up to 40k pages and thats where i stopped it. So yea you can use Acrobat and convert, but i advise take a section at a time or you will go on endlessly.
  7. I have used this plugin https://www.flipswitchingmonkey.com/houdini-prt-rop/ put it in your houdiniinstalldirectory/houdini/dso and it will show up in your /out level make sure to export any attributes you want to use in magma flow, with correct names ( I think by default it renames v to velocity) I have loaded it with prt loader in Max with this.
  8. maybe make the spheres rigid bodys and use the feedback scale parm on flip solver to make them buoyant ( I think the correct value is either 0 or 1)
  9. sounds like you have incorrect collision geometry first 20 minutes will show how to set up collision geo
  10. IOR

    Why does the surface shader not have a IOR parm? am i missing somthing?.. apparently its there in H13 and the old waterfall tutorial but its gone in 15.5.480
  11. You could also consider building a workstation and a very cheap laptop to just use as a shell to remote into your station with teamviewer. only thing is you would need a internet connection wherever you are
  12. If you havent already found, xeon vs i7 experience is shared here and general build talk here
  13. You can use a Wedge ROP and the seed parameter. Though I don't think it is a work around for meshing, you can cache particles efficiently with this technique
  14. Hey guys, here's my junior demo of 12 months. I look forward to your thoughts, but know I am well aware of what is not excellent I still have 1 month before grad and I'm gonna try to raise my water game.