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Daryl Dunlap

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About Daryl Dunlap

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  1. Next release of Redshift will contain initial support for Material Stylesheets.
  2. I grabbed em (SESI sessions) while they were hot! If you blinked they where gone.
  3. In order to support Stylesheets, RS has to first support Material Override, which has been completed. Next step is Stylesheet support.
  4. Valid point. Just submitted and got accepted an RFE to expose RS Proxy creation on the Geometry ROP. This will make it alot easier to control whats in the Proxy as well ( right now you have to use Bundles on the Render ROP ) There are several other features ahead of this one (such as Stylesheet support), but at least its on the TODO list.
  5. freelance

    As a Hobbyist weekend warrior who's been wanting to turn pro for some time...I love the idea and the platform. I've signed up at your website and hope this goes somewhere.
  6. The RS HDK plugin version number represents the HDK version it is compatible with, NOT the Houdini version. What this means is that the RS plugin is binary compatible with even the Daily Builds of Houdini. There's an important distinction here: RS version number, RS HDK version number, and Houdini version number. Not knowing what RS version or H version you're running, I would suspect that you need to update your environment file to point to the latest RS HDK plugin version of 633.
  7. Please add your support for an RFE I submitted the other day RFE #83658
  8. What I'm STILL not crystal clear on is the relationship between the Anchor + Constraint + Constraint Relationship. Is it: I can have an Anchor, and an Anchor has a Constraint Type/Direction/DOF, and an Anchor Constraint can have a Relationship to one or more Anchor Constraint(s)? edit: I read the Docs one last time....summarizing: A Constraint is made up of (2) Anchors defined by a (2) point polygon. Each point in the polygon is an Anchor that can define a type/direction/dof.
  9. After playing with this scene for a couple hours....I really love the flexibility this attribute based system provides. It makes me wish there was something similar in CHOPs for SOP constraints. CHOP Constraints just seems weird after understanding Constraint Networks in DOPs. What really made it clear for me was the Constraint Relationship Guide - set it to a primary color, move to Frame 1, and then change the constraint_type, condir, and condof attribute values - the Constraint Relationship Guide actually updates to display different Guide Geo based on these attributes. Makes it super clear why things are responding they way they are to forces.
  10. Dude...thanks! Scene and Breakdown with GIFs! Makes alot of sense now.
  11. I posted this on the sidefx forums as well with no luck after 70 views. Does anyone know how to use the 'rotation' constraint type in a Constraint Network? Bonus Points: How to use the condir and condof attributes as well.
  12. These forums are not monitored by Redshift support. Please post all Redshift related questions to www.redshift3d.com
  13. 11 years later....can we Paint with Particles in H16?
  14. Redshift is lightening fast. Huge studios are migrating to it. It's a unique GPU renderer, in that, it can go OOC (Out of Core) - this means, you are not limited to rendering scenes that can only fit in your GPU Ram. Redshift can render scenes using GPU RAM and CPU RAM. You can download a fully functional watermarked demo to try out with Houdini 16. Yes, Redshift works with H16. Redshift is Biased, meaning, it doesnt attempt to resolve the Light Equation with scientific accuracy (meaning, its not dirt slow). But, Redshift is physically based, meaning, you can emulate Real World Materials without waiting hours/days for your render to complete. In fact, the new Uber Shader - RS Material has: 3 reflection models, dispersion, PBR support, single and multi scatter subsurface, and coating [varnish/clear coat], just to name a few.
  15. What are you system specs? What GPU are you using? Looks like your env file is correct. Also, I'd recommend posting to the www.redshift3d.com forums....very active community there.